X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=8101ddb1020e2b91af35917e4edb6d2da96d32d0;hp=3d7dcd3d490aed938e1c9948038e4e8fa58bec59;hb=208a83d9f7ed04bd1929c2c7f804a2eaea4cdd63;hpb=4db627cb2b67a5fd49b65b2b8cde754deeddf3e3;ds=sidebyside diff --git a/scene.c b/scene.c index 3d7dcd3..8101ddb 100644 --- a/scene.c +++ b/scene.c @@ -289,7 +289,7 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt( - 0.0, 0.0, 30.0, /* eye is at (x,y,z) */ + 0.0, 10.0, 100.0, /* eye is at (x,y,z) */ 0.0, 0.0, 0.0, /* center is at (x,y,z) */ 0.0, 1.0, 0.0 /* up is in postivie Y direction */ ); @@ -298,7 +298,7 @@ void display() { // **NOTE: Currently this rotation function is all that moves the camera off // the flat surface. Need to integrate function into gluLookAt - glRotatef(30.0, 1.0, 0.0, 0.0); + //glRotatef(30.0, 1.0, 0.0, 0.0); /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); @@ -322,7 +322,7 @@ void display() { glPushMatrix(); glTranslatef(0.0, 1.0, 0.0); // **NOTE: Teapot does not rest on surface glColor3f(0.5, 0.5, 0.5); - glutSolidTeapot(1); + glutSolidTeapot(100); glPopMatrix(); // Draw a white ball over the light source