X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=82d3ceff2464bb8bbef2d238dbab03cb844d8f82;hp=71b190a2391086105684865707abe5876bb2d576;hb=6a2be9d1babd86ba20dd4a023abbd0d917fb57b8;hpb=c5d4d993f4d42f9740e90bd46570c54fa898caa3 diff --git a/scene.c b/scene.c index 71b190a..82d3cef 100644 --- a/scene.c +++ b/scene.c @@ -535,11 +535,12 @@ void drawFloor() { */ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt( - 90.0, 0.0, 60.0, /* eye is at (0,8,60) */ - 0.0, 0.0, 0.0, /* center is at (0,0,0) */ - 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + 0.0, 90.0, 60.0, /* eye is at (x,y,z) */ + 0.0, 0.0, 0.0, /* center is at (x,y,z) */ + 0.0, 100.0, 0.0 /* up is in postivie Y direction */ ); /* Reposition the light source. */ @@ -548,6 +549,7 @@ void display() { lightPosition[2] = 12*sin(lightAngle); lightPosition[3] = 0.0; + glMatrixMode(GL_PROJECTION); glPushMatrix(); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); @@ -558,10 +560,9 @@ void display() { glPushMatrix(); glLoadIdentity(); - glColor3f(1.0, 0.0, 1.0); - glTranslatef(0.0, 0.0, 0.0); + glTranslatef(0.0, -90.0, -60.0); - glutSolidTeapot(1); // Draw teapot for test + glutSolidTeapot(5); // Draw teapot for test glPopMatrix(); glPushMatrix(); @@ -600,8 +601,6 @@ void init() { glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); - - glMatrixMode(GL_MODELVIEW); } /**