X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=8a3174282096fe9416b6b58448d0965f7f5e0cce;hp=4018b3b789be4af92ffd6db578b8d60d4793c393;hb=b021d54a5b5d5035424ab9a6ccbc4e32d1a16eca;hpb=c70db51f180efe97ad1cbb7bf9364f9e382c312e diff --git a/scene.c b/scene.c index 4018b3b..8a31742 100644 --- a/scene.c +++ b/scene.c @@ -484,8 +484,8 @@ void makeMenu() { * @param h New height */ void windowReshape(int w, int h) { - GLdouble near = -10.0; - GLdouble far = 10.0; + GLdouble near = -1000.0; + GLdouble far = 1000.0; glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); @@ -556,40 +556,56 @@ motion(int x, int y) void idle() { angle = (int)(angle + 10) % 360; - //angle2 = (int)(angle2 + 10) % 360; - printf("Angle 1: %f, Angle 2: %f\n", angle, angle2); - sleep(2); - glutPostRedisplay(); + //angle2 = (int)(angle2 + 10) % 360; + printf("Angle 1: %f, Angle 2: %f\n", angle, angle2); + sleep(1); + glutPostRedisplay(); +} + + +int drawFloorRecurse = 6; + +void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) { + + if ( drawFloorRecurse != recurseLevel ) { + float xm = (x1 + x2) / 2.0; + float ym = (y1 + y2) / 2.0; + int rnew = recurseLevel + 1; + + // Split into four sub-quads + drawSquare(rnew, x1, y1, xm, ym); + drawSquare(rnew, x1, ym, xm, y2); + drawSquare(rnew, xm, ym, x2, y2); + drawSquare(rnew, xm, y1, x2, ym); + + } else { + glBegin(GL_QUADS); + glVertex3f(x1, 0.0, y1); + glVertex3f(x1, 0.0, y2); + glVertex3f(x2, 0.0, y2); + glVertex3f(x2, 0.0, y1); + glEnd(); + } + } /** * Draw a floor. */ void drawFloor() { - glDisable(GL_LIGHTING); - - //if (useTexture) { - // glEnable(GL_TEXTURE_2D); - //} - - /*glBegin(GL_QUADS); - glTexCoord2f(0.0, 0.0); - glVertex3fv(floorVertices[0]); - glTexCoord2f(0.0, 16.0); - glVertex3fv(floorVertices[1]); - glTexCoord2f(16.0, 16.0); - glVertex3fv(floorVertices[2]); - glTexCoord2f(16.0, 0.0); - glVertex3fv(floorVertices[3]); - glEnd();*/ + +drawSquare(0, -1000.0, -1000.0, 1000.0, 1000.0); /*if (useTexture) { glDisable(GL_TEXTURE_2D); }*/ - glEnable(GL_LIGHTING); } +/*void drawSquare(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { + drawSquare(0, x1, y1, x2, y2); +}*/ + /** * Display function */ @@ -622,7 +638,7 @@ void display() { glPushMatrix(); - glTranslatef(0.0, 0.0, 0.0); + //glTranslatef(0.0, 0.0, 0.0); glutWireTeapot(30); // Draw teapot for test glPopMatrix(); @@ -650,10 +666,10 @@ void init() { glLoadIdentity(); gluPerspective( - 60.0, /* field of view in degree */ - 1.0, /* aspect ratio */ - 0.0, /* Z near */ - 900.0 /* Z far */ + 60.0, /* field of view in degree */ + 1.0, /* aspect ratio */ + -1000.0, /* Z near */ + 1000.0 /* Z far */ ); glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);