X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=8b524344e0d173d35dac92f09f6620fb43e9aadc;hp=fff3726991576b1552ae947471a5776be9b25b84;hb=458e414cd39888ce2a949d1a8169a6f1046f85c8;hpb=545900bc8b607326aed358ac455b632f8fd6fdbe diff --git a/scene.c b/scene.c index fff3726..8b52434 100644 --- a/scene.c +++ b/scene.c @@ -140,7 +140,8 @@ GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0}; GLfloat ambient0[] = {0.0, 0.0, 0.0, 1.0}; GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0}; GLfloat emission0[] = {0.0, 0.0, 0.0, 0.0}; -GLfloat light0_pos[] ={ 1.0, 1.0, 0,0, 1.0}; +GLfloat light0_pos[] ={1.0, 1.0, 0,0, 1.0}; +GLfloat glightmodel[] = {0.2,0.2,0.2,1}; /** @@ -665,7 +666,8 @@ void display() { // Draw teapot for a test object glPushMatrix(); glTranslatef(0.0, 1.0, 0.0); // **NOTE: Teapot does not rest on surface - glutWireTeapot(1); + glColor3f(0.5, 0.5, 0.5); + glutSolidTeapot(1); glPopMatrix(); // Draw a white ball over the light source @@ -696,17 +698,20 @@ void init() { far /* Z far */ ); - glEnable(GL_LIGHT0); + glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); glLightfv(GL_LIGHT0, GL_SPECULAR, specular0); + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel); + glEnable(GL_LIGHT0); + glEnable(GL_LIGHTING); + glEnable(GL_COLOR_MATERIAL); glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, specular0); glMaterialfv( GL_FRONT_AND_BACK, GL_EMISSION, emission0); - glEnable(GL_COLOR_MATERIAL); - glEnable(GL_LIGHTING); + glMatrixMode(GL_MODELVIEW); glLoadIdentity();