X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=8e9dc10642acb369b2ab037e73516d9d2676c6fc;hp=7a3589021bc7adcc2363954c04753e7f058e8829;hb=842c67b45a92baeb4a5e82101462e3778043061e;hpb=26f0626c3ef3662ceb39f2f003bc42cd3ae5e82f diff --git a/scene.c b/scene.c index 7a35890..8e9dc10 100644 --- a/scene.c +++ b/scene.c @@ -301,11 +301,11 @@ void display() { // 0.0, 1.0, 0.0 /* up is in postivie Y direction */ // ); - //glTranslatef(camx, camy, camz); + glTranslatef(camx, camy, camz); // **NOTE: Currently this rotation function is all that moves the camera off // the flat surface. Need to integrate function into gluLookAt - //glRotatef(rot, 1.0, 0.0, 0.0); + glRotatef(rot, 1.0, 0.0, 0.0); /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); @@ -416,10 +416,10 @@ int main(int argc, char **argv) { glMatrixMode(GL_PROJECTION); gluPerspective( /* field of view in degree */ 40.0, /* aspect ratio */ 1.0, - /* Z near */ 20.0, /* Z far */ 300.0); + /* Z near */ -1000.0, /* Z far */ 1000.0); glMatrixMode(GL_MODELVIEW); - gluLookAt(0.0, 8.0, 60.0, /* eye is at (0,8,60) */ - 0.0, 8.0, 0.0, /* center is at (0,8,0) */ + gluLookAt(0.0, 35.0, 60.0, /* eye is at (0,8,60) */ + 0.0, 0.0, 0.0, /* center is at (0,8,0) */ 0.0, 1.0, 0.); /* up is in postivie Y direction */ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);