X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=914f3a6526010fd36e9d5f9b33f0945646bbb8b6;hp=c9149ff304282870ca53f6e7c9c5546fa7154dcd;hb=6bc2cf448a219d515341068e044b9610e060c747;hpb=7278cd974919d7eadb6a0cb1551eb67c5204a8c3 diff --git a/scene.c b/scene.c index c9149ff..914f3a6 100644 --- a/scene.c +++ b/scene.c @@ -123,8 +123,8 @@ GLfloat angle = -150; /* in degrees */ GLfloat angle2 = 30; /* in degrees */ /* Near and far parameters */ -GLfloat near = -10; -GLfloat far = 10; +GLfloat near = -100; +GLfloat far = 100; /* Zoom factor for mouse movements */ GLfloat zoomFactor = 1.0; @@ -137,9 +137,11 @@ int floorSize = 100; /* Light 0 parameters */ GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0}; -GLfloat ambient0[] = {1.0, 1.0, 1.0, 1.0}; +GLfloat ambient0[] = {0.0, 0.0, 0.0, 1.0}; GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0}; -GLfloat light0_pos[] ={ 1.0, 2.0, 3,0, 1.0}; +GLfloat emission0[] = {0.0, 0.0, 0.0, 0.0}; +GLfloat light0_pos[] ={1.0, 1.0, 0,0, 1.0}; +GLfloat glightmodel[] = {0.2,0.2,0.2,1}; /** @@ -498,7 +500,7 @@ void makeMenu() { */ void windowReshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); - glMatrixMode(GL_PROJECTION); + /*glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glOrtho(near, far, near*(GLfloat)h/(GLfloat)w, @@ -507,7 +509,7 @@ void windowReshape(int w, int h) { glOrtho(near*(GLfloat)w/(GLfloat)h, far*(GLfloat)w/(GLfloat)h, near, far, near, far); glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); + glLoadIdentity();*/ } /** @@ -611,14 +613,15 @@ void drawFloor() { * Draw x, z axis on floor */ void drawLine() { + // **NOTE: fix function glDisable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4ub( 0.0, 0.0, 0.0, 0.5 ); glBegin(GL_LINES); - glVertex3i( 10.0, 0.1, 0.0); - glVertex3i( -10.0, 0.1, 0.0); + glVertex3i( 10.0, 0.1, 10.0); + glVertex3i( -10.0, 0.1, -10.0); glEnd(); glDisable(GL_BLEND); @@ -632,11 +635,12 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt( - 0.0, 0.0, 10.0, /* eye is at (x,y,z) */ + 0.0, 10.0, 10.0, /* eye is at (x,y,z) */ 0.0, 0.0, 0.0, /* center is at (x,y,z) */ 0.0, 1.0, 0.0 /* up is in postivie Y direction */ ); + // **NOTE: Currently this rotation function is all that moves the camera off // the flat surface. Need to integrate function into gluLookAt glRotatef(30.0, 1.0, 0.0, 0.0); @@ -661,8 +665,9 @@ void display() { // Draw teapot for a test object glPushMatrix(); - glTranslatef(0.0, 1.0, 0.0); // **NOTE: Teapot does not rest on surface - glutWireTeapot(1); + glTranslatef(0.0, 0.5, 0.0); // **NOTE: Teapot does not rest on surface + glColor3f(0.5, 0.5, 0.5); + glutSolidTeapot(1); glPopMatrix(); // Draw a white ball over the light source @@ -691,14 +696,22 @@ void init() { 1.0, /* aspect ratio */ near, /* Z near */ far /* Z far */ - ); + ); - glEnable(GL_LIGHT0); + glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); glLightfv(GL_LIGHT0, GL_SPECULAR, specular0); + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel); + glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); + glEnable(GL_COLOR_MATERIAL); + glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); + glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, specular0); + glMaterialfv( GL_FRONT_AND_BACK, GL_EMISSION, emission0); + + glMatrixMode(GL_MODELVIEW); glLoadIdentity();