X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=93470921667eda93f674214fe7bb0fae04cf210c;hp=7ca67fa36fa938357eb575c2dc27352c1e757642;hb=f66520948800fea23aabf1673512d75e325898b7;hpb=789aa7fb7e52d13d7b1fa4593e0c7205902b5a09 diff --git a/scene.c b/scene.c index 7ca67fa..9347092 100644 --- a/scene.c +++ b/scene.c @@ -125,7 +125,7 @@ int lightMoving = 0, lightStartX, lightStartY; /* Time varying or user-controled variables. */ static float jump = 0.0; -static float lightAngle = 0.0, lightHeight = 20; +static float lightAngle = 0.0, lightHeight = 40; GLfloat angle = -150; /* in degrees */ GLfloat angle2 = 30; /* in degrees */ @@ -484,7 +484,7 @@ void makeMenu() { * @param h New height */ void windowReshape(int w, int h) { - GLdouble near = -1000.0; + GLdouble near = -100.0; GLdouble far = 1000.0; glViewport(0, 0, (GLsizei) w, (GLsizei) h); @@ -613,11 +613,13 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt( - 0.0, 0.0, 30.0, /* eye is at (x,y,z) */ + 0.0, 0.0, 80.0, /* eye is at (x,y,z) */ 0.0, 0.0, 0.0, /* center is at (x,y,z) */ 0.0, 1.0, 0.0 /* up is in postivie Y direction */ ); + glRotatef(30.0, 1.0, 0.0, 0.0); + /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); lightPosition[1] = lightHeight; @@ -626,8 +628,8 @@ void display() { glPushMatrix(); /* Perform scene rotations based on user mouse input. */ - glRotatef(angle2, 1.0, 0.0, 0.0); - //glRotatef(angle, 0.0, 1.0, 0.0); + + glRotatef(angle, 0.0, 1.0, 0.0); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);