X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=9803e13b7ed0e6f7bfc681488a2357547aec7523;hp=040763aa9e53ea5991dc326faab9f149fdab1986;hb=919debbfedb046e7ff335b4e2c617b46f1f83f5a;hpb=077ddec0d821de69153943349f63df6280504a12 diff --git a/scene.c b/scene.c index 040763a..9803e13 100644 --- a/scene.c +++ b/scene.c @@ -327,8 +327,8 @@ void display() { // Draw teapot for a test object glPushMatrix(); - glTranslatef(0.0, 1.0, 0.0); // **NOTE: Teapot does not rest on surface - glColor3f(0.5, 0.5, 0.5); + glTranslatef(0.0, 0.5, 0.0); // **NOTE: Teapot does not rest on surface + glColor3f(0.0, 0.0, 0.0); glutSolidTeapot(1); glPopMatrix(); @@ -407,6 +407,7 @@ int main(int argc, char **argv) { glShadeModel(GL_SMOOTH); // Enables Smooth Shading glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background glClearDepth(1.0f); // Depth Buffer Setup + glDepthRange(0,1); glEnable(GL_DEPTH_TEST); // Enables Depth Testing glDepthFunc(GL_LEQUAL); // the type glEnable(GL_CULL_FACE); @@ -417,14 +418,14 @@ int main(int argc, char **argv) { gluPerspective( 40.0, /* field of view in degree */ 1.0, /* aspect ratio */ - 10.0, /* Z near */ - 100.0 /* Z far */ + 1.0, /* Z near */ + 1000000.0 /* Z far */ ); glMatrixMode(GL_MODELVIEW); gluLookAt( - 0.0, 35.0, 30.0, /* eye is at (0,8,60) */ - 0.0, 0.0, 0.0, /* center is at (0,8,0) */ + 0.0, 35.0, -20.0, /* eye is at (0,8,60) */ + 0.0, 10.0, 0.0, /* center is at (0,8,0) */ 0.0, 1.0, 0.0 /* up is in postivie Y direction */ );