X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=9a803cbd3b401a9dfd0f1e847ace1a53a914a3fe;hp=464268b2c3aede128ba7e9e3a3646e7b0bf87061;hb=156ee3d62238bda349822b1f72009dcdaf1daf80;hpb=cfaea2be22b34195a5c8c85600b1f67ea419d6c2 diff --git a/scene.c b/scene.c index 464268b..9a803cb 100644 --- a/scene.c +++ b/scene.c @@ -153,8 +153,8 @@ void makeMenu() { // Construct light menu int lightMenu = glutCreateMenu(processLightEvents); glutAddMenuEntry("Move Light 1", M_LIGHT_MOVE_LIGHT_1); - glutAddMenuEntry("R/G/B/All Light 1", M_LIGHT_RGBALL_LIGHT_1); - glutAddMenuEntry("Move Light 2", M_LIGHT_MOVE_LIGHT_2); + //glutAddMenuEntry("R/G/B/All Light 1", M_LIGHT_RGBALL_LIGHT_1); + //glutAddMenuEntry("Move Light 2", M_LIGHT_MOVE_LIGHT_2); glutAddMenuEntry("R/G/B/All Light 2", M_LIGHT_RGBALL_LIGHT_2); // Construct object menu @@ -173,7 +173,7 @@ void makeMenu() { //glutAddSubMenu("Material", materialMenu); glutAddSubMenu("Texture", textureMenu); glutAddSubMenu("Ground texture", gTextureMenu); - //glutAddSubMenu("Lights", lightMenu); + glutAddSubMenu("Lights", lightMenu); glutAddMenuEntry("Exit", M_EXIT); // Bind to right mouse button @@ -305,16 +305,9 @@ void motion(int x, int y) { if ( buttonSelected == GLUT_LEFT_BUTTON ) { // w: left/right, h: near/far - - // **NOTE: Currently a work in progress, does not work correctly float angler = 2 * M_PI * ( (rotate*camRotateFactor)/360.0 ); - printf("cam angle: %f\n", rotate*camRotateFactor); - - sceneObjs[curObject].x += diffx * cos(angler) * 0.1; - sceneObjs[curObject].z += diffx * sin(angler) * 0.1; - - sceneObjs[curObject].x += diffy * cos(90 - angler) * 0.1; - sceneObjs[curObject].z += diffy * sin(90 - angler) * 0.1; + sceneObjs[curObject].x += diffx * cos(angler) * leftrightFactor + diffy * cos(M_PI/2 + angler) * nearfarFactor; + sceneObjs[curObject].z += diffx * sin(angler) * leftrightFactor + diffy * sin(M_PI/2 + angler) * nearfarFactor; } else if ( buttonSelected == GLUT_MIDDLE_BUTTON ) { // w: big/small @@ -473,12 +466,12 @@ void display() { glPushMatrix(); glTranslatef(lightPosition0[0], lightPosition0[1], lightPosition0[2]); - glutSolidSphere(0.5, 50, 50); + glutSolidSphere(lightBallSize, 20, 20); glPopMatrix(); glPushMatrix(); glTranslatef(lightPosition1[0], lightPosition1[1], lightPosition1[2]); - glutSolidSphere(0.5, 50, 50); + glutSolidSphere(lightBallSize, 20, 20); glPopMatrix(); glEnable(GL_LIGHTING);