X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=a4c7411f96e547001d4fd92c9514860833bd64a4;hp=e8046aa90f0b423e00399f375eacca02024581b8;hb=4e9b0465de62afa6aeb58e5ad8706e7fe9207ce4;hpb=88466de756063a6cd3beab3996d9ee57bdb84e89 diff --git a/scene.c b/scene.c index e8046aa..a4c7411 100644 --- a/scene.c +++ b/scene.c @@ -301,11 +301,11 @@ void display() { // 0.0, 1.0, 0.0 /* up is in postivie Y direction */ // ); - //glTranslatef(camx, camy, camz); + glTranslatef(camx, camy, camz); // **NOTE: Currently this rotation function is all that moves the camera off // the flat surface. Need to integrate function into gluLookAt - //glRotatef(rot, 1.0, 0.0, 0.0); + glRotatef(rot, 1.0, 0.0, 0.0); /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); @@ -327,9 +327,9 @@ void display() { // Draw teapot for a test object glPushMatrix(); - glTranslatef(0.0, 1.0, 0.0); // **NOTE: Teapot does not rest on surface - glColor3f(0.5, 0.5, 0.5); - glutSolidTeapot(25); + glTranslatef(0.0, 0.5, 0.0); // **NOTE: Teapot does not rest on surface + glColor3f(0.0, 0.0, 0.0); + glutSolidTeapot(1); glPopMatrix(); // Draw a white ball over the light source @@ -407,12 +407,28 @@ int main(int argc, char **argv) { glShadeModel(GL_SMOOTH); // Enables Smooth Shading glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background glClearDepth(1.0f); // Depth Buffer Setup + glDepthRange(0,1); glEnable(GL_DEPTH_TEST); // Enables Depth Testing glDepthFunc(GL_LEQUAL); // the type glEnable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); glLineWidth(1.0); + glMatrixMode(GL_PROJECTION); + gluPerspective( + 40.0, /* field of view in degree */ + 1.0, /* aspect ratio */ + 1.0, /* Z near */ + 1000.0 /* Z far */ + ); + + glMatrixMode(GL_MODELVIEW); + gluLookAt( + 0.0, 35.0, -20.0, /* eye is at (0,8,60) */ + 0.0, 10.0, 0.0, /* center is at (0,8,0) */ + 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + ); + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glutReshapeFunc(windowReshape);