X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=a638c499ff0cfabf874c41c761a597b161b426e7;hp=b4037487338157fc5ed7eff0757a6c5a58bb2964;hb=a5f759089021e80d8f2ab1d37e359843f7ca5c52;hpb=a51a789102653f60c164c6bcad5d47c1ee8e7bbe;ds=sidebyside diff --git a/scene.c b/scene.c index b403748..a638c49 100644 --- a/scene.c +++ b/scene.c @@ -113,7 +113,8 @@ void processLightEvents(int id) { * @param id ID of object selected */ void processObjectEvents(int id) { - + // **NOTE: For the testing phase, only have the teapot + addSceneObject(id); } /** @@ -406,25 +407,14 @@ void init() { glLightfv(GL_LIGHT0, GL_SPECULAR, specular0); glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, direction0); - glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 90.0); - //glLightf(GL_LIGHT0, GL_SPOT_EXPONENT, 1); - glLightfv(GL_LIGHT1, GL_AMBIENT, ambient1); glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse1); glLightfv(GL_LIGHT1, GL_SPECULAR, specular1); glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, direction1); - glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 90.0); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel); glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); - //glMaterialfv(GL_FRONT, GL_AMBIENT, ambient); - //glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); - //glMaterialfv(GL_FRONT, GL_SPECULAR, specular); - //glMaterialfv(GL_FRONT, GL_EMISSION, emission); - //glMaterialf(GL_FRONT, GL_SHININESS, shine); - glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHTING); @@ -461,8 +451,6 @@ int main(int argc, char **argv) { glDepthRange(0,1); glEnable(GL_DEPTH_TEST); // Enables Depth Testing glDepthFunc(GL_LEQUAL); // the type - glEnable(GL_TEXTURE_2D); - //glEnable(GL_CULL_FACE); glEnable(GL_NORMALIZE); glLineWidth(2.0);