X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=a8f37dd3646275b25065cd3d66d9f2148fb53f64;hp=4615b6383c1f2ea6d576a82f36ae5e23488d6c02;hb=618a3dd82f7c1ff678b299fb49a66c059b2f380d;hpb=cc59a82104f5650c0c8cc9496335de890f21d731;ds=sidebyside diff --git a/scene.c b/scene.c index 4615b63..a8f37dd 100644 --- a/scene.c +++ b/scene.c @@ -335,7 +335,7 @@ void display() { // Draw a white ball over the light source glPushMatrix(); glDisable(GL_LIGHTING); - glColor3f(1.0, 1.0, 1.0); + glColor3f(1.0, 1.0, 0.0); glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]); glutSolidSphere(1.0, 50, 50); glEnable(GL_LIGHTING); @@ -412,14 +412,15 @@ int main(int argc, char **argv) { glDepthFunc(GL_LEQUAL); // the type glEnable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); glLineWidth(1.0); glMatrixMode(GL_PROJECTION); gluPerspective( 40.0, /* field of view in degree */ 1.0, /* aspect ratio */ - 0.0, /* Z near */ - 1000.0 /* Z far */ + 1.0, /* Z near */ + 1000000.0 /* Z far */ ); glMatrixMode(GL_MODELVIEW);