X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=a8f37dd3646275b25065cd3d66d9f2148fb53f64;hp=bcf19c3f2939b2c8283f6c73abcea15c4a1a5434;hb=618a3dd82f7c1ff678b299fb49a66c059b2f380d;hpb=8b198551ef8000645585288666b36c1e49dc06de diff --git a/scene.c b/scene.c index bcf19c3..a8f37dd 100644 --- a/scene.c +++ b/scene.c @@ -327,15 +327,15 @@ void display() { // Draw teapot for a test object glPushMatrix(); - glTranslatef(0.0, 1.0, 0.0); // **NOTE: Teapot does not rest on surface - glColor3f(0.5, 0.5, 0.5); + glTranslatef(0.0, 0.5, 0.0); // **NOTE: Teapot does not rest on surface + glColor3f(0.0, 0.0, 0.0); glutSolidTeapot(1); glPopMatrix(); // Draw a white ball over the light source glPushMatrix(); glDisable(GL_LIGHTING); - glColor3f(1.0, 1.0, 1.0); + glColor3f(1.0, 1.0, 0.0); glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]); glutSolidSphere(1.0, 50, 50); glEnable(GL_LIGHTING); @@ -407,18 +407,20 @@ int main(int argc, char **argv) { glShadeModel(GL_SMOOTH); // Enables Smooth Shading glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background glClearDepth(1.0f); // Depth Buffer Setup + glDepthRange(0,1); glEnable(GL_DEPTH_TEST); // Enables Depth Testing glDepthFunc(GL_LEQUAL); // the type glEnable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); glLineWidth(1.0); glMatrixMode(GL_PROJECTION); gluPerspective( 40.0, /* field of view in degree */ 1.0, /* aspect ratio */ - 10.0, /* Z near */ - 100.0 /* Z far */ + 1.0, /* Z near */ + 1000000.0 /* Z far */ ); glMatrixMode(GL_MODELVIEW);