X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=aaa8ba1cdb05bfee5b9eb3de2969f7b1795ecf46;hp=cc96c000b02175c00ea79f6ea6da46dcf7d1632d;hb=af9b671dec267f3f349302a81f5484a75e43fd21;hpb=9288707184d4d55b5302ebdb0dd6055cf883cd15 diff --git a/scene.c b/scene.c index cc96c00..aaa8ba1 100644 --- a/scene.c +++ b/scene.c @@ -592,25 +592,30 @@ drawSquare(0, -1000, -1000, 1000, 1000); glEnable(GL_LIGHTING); } -int drawFloorRecurse = 10; +int drawFloorRecurse = 2; /*void drawSquare(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { drawSquare(0, x1, y1, x2, y2); }*/ -void drawSquare(int recurseLevel, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { +void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) { - printf("Recurse level %d\n", recurseLevel); + if ( drawFloorRecurse != recurseLevel ) { - GLfloat xm = (x2 - x1) / 2.0; - if ( x1 > x2 ) { - xm = (x1 - x2) / 2.0; - } - - drawSquare(recurseLevel + 1, x1, y1, xm, y2); - drawSquare(recurseLevel + 1, xm, y1, x2, y2); + printf("Drawing (%.10f, %.10f) -> (%.10f, %.10f)\n", x1, y2, x2, y2); + float xm = (x1 + x2) / 2.0; + float ym = (y1 + y2) / 2.0; + int rnew = recurseLevel + 1; + printf("Recursing to level %d\n", rnew); + + // Split into four sub-quads + drawSquare(rnew, x1, y1, xm, ym); + drawSquare(rnew, x1, ym, xm, y2); + drawSquare(rnew, xm, ym, x2, y2); + drawSquare(rnew, xm, y1, x2, ym); + } else { - printf("Drawing (%f, %f) -> (%f, %f)\n", x1, y2, x2, y2); + printf("Drawing (%.10f, %.10f) -> (%.10f, %.10f)\n", x1, y2, x2, y2); glBegin(GL_QUADS); glVertex3f(x1, 0.0, y1); glVertex3f(x1, 0.0, y2);