X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=ad373f09dcb6fcbd7cfd1803a67b3f7685cc724d;hp=cc687e7e5efb754ad6743843010c829b6e8fbf1e;hb=b52538349a594cfb6458e5e3320e33ff67d0ae3e;hpb=bab833c4516be2cf9015238dcefd6eef24cd19f8;ds=sidebyside diff --git a/scene.c b/scene.c index cc687e7..ad373f0 100644 --- a/scene.c +++ b/scene.c @@ -184,7 +184,7 @@ void makeMenu() { */ void windowReshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); - glMatrixMode(GL_PROJECTION); + /*glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glFrustum(near, far, near*(GLfloat)h/(GLfloat)w, @@ -193,7 +193,7 @@ void windowReshape(int w, int h) { glFrustum(near*(GLfloat)w/(GLfloat)h, far*(GLfloat)w/(GLfloat)h, near, far, nearClip, farClip); glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); + glLoadIdentity();*/ } /** @@ -295,17 +295,17 @@ void motion(int x, int y) { void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - gluLookAt( - 0.0, 0.0, 30.0, /* eye is at (x,y,z) */ - 0.0, 0.0, 0.0, /* center is at (x,y,z) */ - 0.0, 1.0, 0.0 /* up is in postivie Y direction */ - ); + //gluLookAt( + // 0.0, 0.0, 30.0, /* eye is at (x,y,z) */ + // 0.0, 0.0, 0.0, /* center is at (x,y,z) */ + // 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + // ); - glTranslatef(camx, camy, camz); + //glTranslatef(camx, camy, camz); // **NOTE: Currently this rotation function is all that moves the camera off // the flat surface. Need to integrate function into gluLookAt - glRotatef(rot, 1.0, 0.0, 0.0); + //glRotatef(rot, 1.0, 0.0, 0.0); /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); @@ -329,7 +329,7 @@ void display() { glPushMatrix(); glTranslatef(0.0, 1.0, 0.0); // **NOTE: Teapot does not rest on surface glColor3f(0.5, 0.5, 0.5); - glutSolidTeapot(25); + glutSolidTeapot(100); glPopMatrix(); // Draw a white ball over the light source @@ -350,8 +350,8 @@ void display() { * init function; sets initial OpenGL state */ void init() { - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); + //glMatrixMode(GL_PROJECTION); + //glLoadIdentity(); //gluPerspective( // 60.0, /* field of view in degree */