X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=b0268832e2149bc5f11b0e6cbcfb9f7319d2b30d;hp=95c19c5a4775e45f407d11b3a13a4dd8ab1cc485;hb=71f65a8fdceed0f4ae289fe99ec013d2edd76ae3;hpb=98a2cb8985b63cd318709aecb70fe6a83a97419a diff --git a/scene.c b/scene.c index 95c19c5..b026883 100644 --- a/scene.c +++ b/scene.c @@ -182,7 +182,7 @@ void makeMenu() { * @param w New width * @param h New height */ -void windowReshape(int w, int h) { +/*void windowReshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); @@ -192,9 +192,9 @@ void windowReshape(int w, int h) { else glOrtho(near*(GLfloat)w/(GLfloat)h, far*(GLfloat)w/(GLfloat)h, near, far, nearClip, farClip); - glMatrixMode(GL_MODELVIEW); + glMatrixMode(GL_MODELVIEW); glLoadIdentity(); -} +}*/ /** * Called when mouse event occurs @@ -226,6 +226,30 @@ void mouse(int button, int state, int x, int y) { } } +void keyboard(unsigned char key, int x, int y) { + switch(key) { + case 'w': + z = z - 1; + break; + case 'a': + x = x - 1; + break; + case 's': + z = z + 1; + break; + case 'd': + x = x + 1; + break; + case 'q': + y = y + 1; + break; + case 'e': + y = y - 1; + break; + } + printf("Camera is now at (%f, %f, %f)\n", x, y, z); +} + /** * Called when motion event occurs * @param x Mouse x position @@ -255,12 +279,11 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt( - 0.0, 0.0, 10.0, /* eye is at (x,y,z) */ + x, y, z, /* eye is at (x,y,z) */ 0.0, 0.0, 0.0, /* center is at (x,y,z) */ 0.0, 1.0, 0.0 /* up is in postivie Y direction */ ); - // **NOTE: Currently this rotation function is all that moves the camera off // the flat surface. Need to integrate function into gluLookAt glRotatef(30.0, 1.0, 0.0, 0.0); @@ -311,14 +334,16 @@ void init() { glMatrixMode(GL_PROJECTION); glLoadIdentity(); - gluPerspective( + gluPerspective( 60.0, /* field of view in degree */ 1.0, /* aspect ratio */ - near, /* Z near */ - far /* Z far */ + nearClip, /* Z near */ + farClip /* Z far */ ); - + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); @@ -333,8 +358,6 @@ void init() { - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); } /** @@ -373,9 +396,10 @@ int main(int argc, char **argv) { glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); - glutReshapeFunc(windowReshape); + //glutReshapeFunc(windowReshape); glutDisplayFunc(display); glutMouseFunc(mouse); + glutKeyboardFunc(keyboard); glutMotionFunc(motion); makeMenu();