X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=b37a30161cd4a25b7ebf253cc3bf633151a412f1;hp=d225a6cddfd784728ab2e05f282b866970bc6799;hb=89207802ba3ada5b7df802c488aaae975d0617c6;hpb=50a9371b5ef63263835ee767d7066506fb85be6b diff --git a/scene.c b/scene.c index d225a6c..b37a301 100644 --- a/scene.c +++ b/scene.c @@ -301,11 +301,11 @@ void display() { // 0.0, 1.0, 0.0 /* up is in postivie Y direction */ // ); - //glTranslatef(camx, camy, camz); + glTranslatef(camx, camy, camz); // **NOTE: Currently this rotation function is all that moves the camera off // the flat surface. Need to integrate function into gluLookAt - //glRotatef(rot, 1.0, 0.0, 0.0); + glRotatef(rot, 1.0, 0.0, 0.0); /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); @@ -329,7 +329,7 @@ void display() { glPushMatrix(); glTranslatef(0.0, 1.0, 0.0); // **NOTE: Teapot does not rest on surface glColor3f(0.5, 0.5, 0.5); - glutSolidTeapot(25); + glutSolidTeapot(1); glPopMatrix(); // Draw a white ball over the light source @@ -413,14 +413,20 @@ int main(int argc, char **argv) { glEnable(GL_TEXTURE_2D); glLineWidth(1.0); - glMatrixMode(GL_PROJECTION); - gluPerspective( /* field of view in degree */ 40.0, - /* aspect ratio */ 1.0, - /* Z near */ 20.0, /* Z far */ 200.0); + glMatrixMode(GL_PROJECTION); + gluPerspective( + 40.0, /* field of view in degree */ + 1.0, /* aspect ratio */ + 10.0, /* Z near */ + 100.0 /* Z far */ + ); + glMatrixMode(GL_MODELVIEW); - gluLookAt(0.0, 8.0, 60.0, /* eye is at (0,8,60) */ - 0.0, 8.0, 0.0, /* center is at (0,8,0) */ - 0.0, 1.0, 0.); /* up is in postivie Y direction */ + gluLookAt( + 0.0, 35.0, 60.0, /* eye is at (0,8,60) */ + 0.0, 0.0, 0.0, /* center is at (0,8,0) */ + 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + ); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);