X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=b66be6f64e289b35db0e48695704f7a3e0879409;hp=bf4099281d4643eed150021eb4a978f77336e0c0;hb=e870d5eada14c45367e8bbd872dc5f9095f8393f;hpb=b8612fe882cd73588f37bc62434ad7fb0aea00fa diff --git a/scene.c b/scene.c index bf40992..b66be6f 100644 --- a/scene.c +++ b/scene.c @@ -109,6 +109,17 @@ char *dirDefault2 = "/cslinux/examples/CITS2231/project-files/models-textures"; char dataDir[200]; // Stores the directory name for the meshes and textures. +static GLfloat floorVertices[4][3] = { + { -1000.0, 0.0, 1000.0 }, + { 1000.0, 0.0, 1000.0 }, + { 1000.0, 0.0, -1000.0 }, + { -1000.0, 0.0, -1000.0 }, +}; + +static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light +static GLfloat lightPosition[4]; +static float lightAngle = 10.0, lightHeight = 20; + /** * Prints out error message when file cannot be read * @param fileName Name of file that could not be read @@ -460,16 +471,24 @@ void makeMenu() { /** * Called when window is resized - * @param width New width - * @param height New height + * @param w New width + * @param h New height */ -void windowReshape(int width, int height) { - glViewport(0, 0, (GLsizei)width, (GLsizei)height); - printf("Width: %d, height: %d\n", width, height); +void windowReshape(int w, int h) { + GLdouble near = -10.0; + GLdouble far = 10.0; + + glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - gluPerspective(60, 60, 0.1, 1000.0); - glMatrixMode(GL_MODELVIEW); + if (w <= h) + glOrtho(near, far, near*(GLfloat)h/(GLfloat)w, + far*(GLfloat)h/(GLfloat)w, near, far); + else + glOrtho(near*(GLfloat)w/(GLfloat)h, + far*(GLfloat)w/(GLfloat)h, near, far, near, far); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); } /** @@ -483,18 +502,104 @@ void mouse(int btn, int state, int x, int y) { } +/** + * Draw a floor. + */ +void drawFloor() { + glDisable(GL_LIGHTING); + + //if (useTexture) { + // glEnable(GL_TEXTURE_2D); + //} + + glBegin(GL_QUADS); + glTexCoord2f(0.0, 0.0); + glVertex3fv(floorVertices[0]); + glTexCoord2f(0.0, 16.0); + glVertex3fv(floorVertices[1]); + glTexCoord2f(16.0, 16.0); + glVertex3fv(floorVertices[2]); + glTexCoord2f(16.0, 0.0); + glVertex3fv(floorVertices[3]); + glEnd(); + + /*if (useTexture) { + glDisable(GL_TEXTURE_2D); + }*/ + + glEnable(GL_LIGHTING); +} + /** * Display function */ void display() { - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glLoadIdentity(); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + gluLookAt( + 0.0, 90.0, 60.0, /* eye is at (x,y,z) */ + 0.0, 0.0, 0.0, /* center is at (x,y,z) */ + 0.0, 100.0, 0.0 /* up is in postivie Y direction */ + ); + + /* Reposition the light source. */ + lightPosition[0] = 12*cos(lightAngle); + lightPosition[1] = lightHeight; + lightPosition[2] = 12*sin(lightAngle); + lightPosition[3] = 0.0; - glTranslatef(0.0f,0.0f,-10.0f); // Move into the Screen 10.0 + glPushMatrix(); + glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); - glutSolidTeapot(1); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + drawFloor(); + glDisable(GL_BLEND); - glutSwapBuffers(); + glPushMatrix(); + glLoadIdentity(); + glTranslatef(0.0, 0.0, 0.0); + + glutSolidTeapot(5); // Draw teapot for test + glPopMatrix(); + + glPushMatrix(); + glDisable(GL_LIGHTING); + glLoadIdentity(); + glColor3f(1.0, 1.0, 1.0); + + /* Draw a yellow ball at the light source. */ + glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]); + glutSolidSphere(1.0, 5, 5); + + glEnable(GL_LIGHTING); + glPopMatrix(); + + glPopMatrix(); + + glutSwapBuffers(); +} + +/** + * init function; sets initial OpenGL state + */ +void init() { + glMatrixMode(GL_PROJECTION); + + gluPerspective( + 60.0, /* field of view in degree */ + 1.0, /* aspect ratio */ + 0.0, /* Z near */ + 900.0 /* Z far */ + ); + + glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1); + glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor); + glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1); + glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05); + glEnable(GL_LIGHT0); + glEnable(GL_LIGHTING); } /** @@ -504,36 +609,42 @@ void display() { * @return Program exit code */ int main(int argc, char **argv) { + if(argc>1) + strcpy(dataDir, argv[1]); + else if(opendir(dirDefault1)) + strcpy(dataDir, dirDefault1); + else if(opendir(dirDefault2)) + strcpy(dataDir, dirDefault2); + else fileErr(dirDefault1); + + for(int i=0; i1) - strcpy(dataDir, argv[1]); - else if(opendir(dirDefault1)) - strcpy(dataDir, dirDefault1); - else if(opendir(dirDefault2)) - strcpy(dataDir, dirDefault2); - else fileErr(dirDefault1); + glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); - for(int i=0; i