X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=bb4b8156d9aa9d8e0472453eb7773cc6f5f6e65f;hp=74b15cab6f46692b72c105149a7ab1621ebe7642;hb=600240b234c1a3e01560332b6b0f230fbcf48ac3;hpb=732047b86f9fca77cec1c110eca712997894808a diff --git a/scene.c b/scene.c index 74b15ca..bb4b815 100644 --- a/scene.c +++ b/scene.c @@ -113,7 +113,8 @@ void processLightEvents(int id) { * @param id ID of object selected */ void processObjectEvents(int id) { - + // **NOTE: For the testing phase, only have the teapot + addSceneObject(id); } /** @@ -407,6 +408,7 @@ void init() { glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, direction0); glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 90.0); + glLighti(GL_LIGHT0, GL_SPOT_EXPONENT,10); glLightfv(GL_LIGHT1, GL_AMBIENT, ambient1); glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse1); @@ -414,15 +416,16 @@ void init() { glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, direction1); glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 90.0); + glLighti(GL_LIGHT1, GL_SPOT_EXPONENT,10); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel); glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); - glMaterialfv(GL_FRONT, GL_AMBIENT, ambient); - glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, specular); - glMaterialfv(GL_FRONT, GL_EMISSION, emission); - glMaterialf(GL_FRONT, GL_SHININESS, shine); + //glMaterialfv(GL_FRONT, GL_AMBIENT, ambient); + //glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); + //glMaterialfv(GL_FRONT, GL_SPECULAR, specular); + //glMaterialfv(GL_FRONT, GL_EMISSION, emission); + //glMaterialf(GL_FRONT, GL_SHININESS, shine); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1);