X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=bf5b7e89c61bc3cb43249b6eea6f4b3c2dfe494d;hp=e58ec7ef29622ca42e941d6db0c845ecfcac3500;hb=ee55eca6d8b23bd7cf6e536391c7e04719b2b8f8;hpb=4971264ae0b432e2622ec59a392c6f757a8323ff diff --git a/scene.c b/scene.c index e58ec7e..bf5b7e8 100644 --- a/scene.c +++ b/scene.c @@ -187,11 +187,11 @@ void windowReshape(int w, int h) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) - glFrustum(-near, far, -near*(GLfloat) h / (GLfloat) w, - far*(GLfloat) h / (GLfloat) w, nearClip, farClip); + glFrustum(-1, 100, -1, + 100, -1, 100); else - glFrustum(-near*(GLfloat) w / (GLfloat) h, - far*(GLfloat) w / (GLfloat) h, near, far, nearClip, farClip); + glFrustum(-1, + 100, -1, 100, -1, 100); glMatrixMode(GL_MODELVIEW); } @@ -357,11 +357,11 @@ void init() { glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel); - glMaterialfv(GL_FRONT, GL_AMBIENT, ambient); - glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, specular); - glMaterialfv(GL_FRONT, GL_EMISSION, emission0); - glMaterialf(GL_FRONT, GL_SHININESS, shine); + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient); + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse); + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular); + glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, emission0); + glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shine); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING);