X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=c6ef084cdaf2b73bbc9b41a99a6d22b777cdae81;hp=d37b0f052796558ac5ac682cbc5f4ffe29f9b8eb;hb=86cadef4c5a94d3eeecd3f18b70b6a2e1cae555e;hpb=9621f7294b73aa8f7d8e6ca9227810cb79be1c92 diff --git a/scene.c b/scene.c index d37b0f0..c6ef084 100644 --- a/scene.c +++ b/scene.c @@ -129,6 +129,11 @@ static float lightAngle = 0.0, lightHeight = 5; GLfloat angle = -150; /* in degrees */ GLfloat angle2 = 30; /* in degrees */ +GLfloat near = -10; +GLfloat far = 10; + +static float zoomFactor = 1.0; + /** * Prints out error message when file cannot be read * @param fileName Name of file that could not be read @@ -484,18 +489,15 @@ void makeMenu() { * @param h New height */ void windowReshape(int w, int h) { - GLdouble near = -100.0; - GLdouble far = 100.0; - glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) - glOrtho(near, far, near*(GLfloat)h/(GLfloat)w, - far*(GLfloat)h/(GLfloat)w, near, far); + glOrtho(zoomFactor*near, zoomFactor*far, zoomFactor*near*(GLfloat)h/(GLfloat)w, + zoomFactor*far*(GLfloat)h/(GLfloat)w, near, far); else - glOrtho(near*(GLfloat)w/(GLfloat)h, - far*(GLfloat)w/(GLfloat)h, near, far, near, far); + glOrtho(zoomFactor*near*(GLfloat)w/(GLfloat)h, + zoomFactor*far*(GLfloat)w/(GLfloat)h, zoomFactor*near, zoomFactor*far, near, far); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } @@ -594,7 +596,7 @@ void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) { */ void drawFloor() { -drawSquare(0, -1000.0, -1000.0, 1000.0, 1000.0); +drawSquare(0, -100.0, -100.0, 100.0, 100.0); /*if (useTexture) { glDisable(GL_TEXTURE_2D); @@ -640,7 +642,7 @@ void display() { glPushMatrix(); - //glTranslatef(0.0, 0.0, 0.0); + glTranslatef(0.0, 1.0, 0.0); glutWireTeapot(1); // Draw teapot for test glPopMatrix(); @@ -650,7 +652,7 @@ void display() { /* Draw a yellow ball at the light source. */ glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]); - glutSolidSphere(1.0, 5, 5); + glutSolidSphere(1.0, 50, 50); glEnable(GL_LIGHTING); glPopMatrix(); @@ -670,15 +672,21 @@ void init() { gluPerspective( 60.0, /* field of view in degree */ 1.0, /* aspect ratio */ - -1000.0, /* Z near */ - 1000.0 /* Z far */ + near, /* Z near */ + far /* Z far */ ); - glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1); - glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor); - glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1); - glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05); - glEnable(GL_LIGHT0); + +GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0}; +GLfloat ambient0[] = {1.0, 1.0, 1.0, 1.0}; +GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0}; +GLfloat light0_pos[] ={ 1.0, 2.0, 3,0, 1.0}; + +glEnable(GL_LIGHT0); +glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); +glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0); +glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); +glLightfv(GL_LIGHT0, GL_SPECULAR, specular0); glEnable(GL_LIGHTING); glMatrixMode(GL_MODELVIEW);