X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=cad5534fb6f7423db27f4af1b37dad283edc478c;hp=aa3967bf518a0b83cc9a16a08d05f26226bb6ba2;hb=925203328b5abd6d6260181cd45c437d2acadb33;hpb=fe0a6a8ae3ff8a57f0f92e6f9de8d7814886c94d diff --git a/scene.c b/scene.c index aa3967b..cad5534 100644 --- a/scene.c +++ b/scene.c @@ -558,7 +558,7 @@ void idle() { angle = (int)(angle + 10) % 360; //angle2 = (int)(angle2 + 10) % 360; printf("Angle 1: %f, Angle 2: %f\n", angle, angle2); - sleep(2); + sleep(25); glutPostRedisplay(); } @@ -583,6 +583,8 @@ void drawFloor() { glVertex3fv(floorVertices[3]); glEnd();*/ +drawSquare(0, -1000, -1000, 1000, 1000); + /*if (useTexture) { glDisable(GL_TEXTURE_2D); }*/ @@ -590,6 +592,39 @@ void drawFloor() { glEnable(GL_LIGHTING); } +int drawFloorRecurse = 2; +/*void drawSquare(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { + drawSquare(0, x1, y1, x2, y2); +}*/ + +void drawSquare(int recurseLevel, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { + + + + if ( drawFloorRecurse != recurseLevel ) { + GLfloat xm = (x1 + x2) / 2.0; + GLfloat ym = (y1 + y2) / 2.0; + int rnew = recurseLevel + 1; + printf("Recursing to level %d\n", rnew); + + // Split into four sub-quads + drawSquare(rnew, x1, y1, xm, ym); + drawSquare(rnew, x1, ym, xm, y2); + drawSquare(rnew, xm, ym, x2, y2); + drawSquare(rnew, xm, y1, x2, ym); + + } else { + printf("Drawing (%.10f, %.10f) -> (%.10f, %.10f)\n", x1, y2, x2, y2); + glBegin(GL_QUADS); + glVertex3f(x1, 0.0, y1); + glVertex3f(x1, 0.0, y2); + glVertex3f(x2, 0.0, y2); + glVertex3f(x2, 0.0, y1); + glEnd(); + } + +} + /** * Display function */