X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=d22aa94ad05979d4f1f2cef59ea0917a29a75235;hp=d9a4ea3be32f39ed4ab99b5a8cb52c6971cabe3c;hb=2edfbf59af3b619100c7d2174f693937045a227a;hpb=ddf25313dfc93155b958b2838b6dba330e2706d9 diff --git a/scene.c b/scene.c index d9a4ea3..d22aa94 100644 --- a/scene.c +++ b/scene.c @@ -221,31 +221,50 @@ void mouse(int button, int state, int x, int y) { void keyboard(unsigned char key, int x, int y) { switch(key) { case 'w': - camz = camz - 1; + case 'W': + camz -= factor; break; case 'a': - camx = camx - 1; + case 'A': + camx -= factor; break; case 's': - camz = camz + 1; + case 'S': + camz += factor; break; case 'd': - camx = camx + 1; + case 'D': + camx += factor; break; case 'q': - camy = camy + 1; + case 'Q': + camy += factor; break; case 'e': - camy = camy - 1; + case 'E': + camy -= factor; break; case 'z': - rot = rot + 1; + case 'Z': + keyrot += factor; break; case 'x': - rot = rot - 1; + case 'X': + keyrot -= factor; break; + case '=': + case '+': + factor += 0.1; + printf("Factor of change is now %f\n", factor); + break; + case '-': + case '_': + factor -= 0.1; + printf("Factor of change is now %f\n", factor); + break; + } - printf("Camera is now at (%f, %f, %f), angle %f\n", camx, camy, camz, rot); + printf("Camera is now at (%f, %f, %f), angle %f\n", camx, camy, camz, keyrot); glutPostRedisplay(); } @@ -256,8 +275,8 @@ void keyboard(unsigned char key, int x, int y) { */ void motion(int x, int y) { if (moving) { - zoomFactor += (y - starty); - rotateFactor += (x - startx); + zoom += (y - starty); + rotate += (x - startx); startx = x; starty = y; glutPostRedisplay(); @@ -299,12 +318,12 @@ void display() { glLoadIdentity(); gluLookAt( - 0.0, 0.0, 5.0 + (zoomFactor*0.2), /* eye is at (x,y,z) */ + 10.0, 0.0, 15.0 + (zoom*zoomFactor), /* eye is at (x,y,z) */ 0.0, 0.0, 0.0, /* center is at (x,y,z) */ 0.0, 1.0, 0.0 /* up is in postivie Y direction */ ); - glRotatef(75.0, 1.0, 0.0, 0.0); + glRotatef(50.0, 1.0, 0.0, 0.0); /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); @@ -312,16 +331,12 @@ void display() { lightPosition[2] = 12*sin(lightAngle); lightPosition[3] = 0.0; - - //glRotatef(angle, 0.0, 1.0, 0.0); - // glRotatef(angle2, 1.0, 0.0, 0.0); - glPushMatrix(); /* Perform scene rotations based on user mouse/keyboard input. */ - glRotatef(rotateFactor*0.5, 0.0, 1.0, 0.0); - //glTranslatef(camx, camy, camz); - //glRotatef(rot, 1.0, 0.0, 0.0); + glRotatef(rotate*rotateFactor, 0.0, 1.0, 0.0); + glTranslatef(camx, camy, camz); + glRotatef(keyrot, 1.0, 0.0, 0.0); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); @@ -356,7 +371,6 @@ void display() { * init function; sets initial OpenGL state */ void init() { - glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); glLightfv(GL_LIGHT0, GL_SPECULAR, specular0);