X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=d5b16655da5e143d312e09fe0b9e484c2a9934a5;hp=19df7a5f9abc5c98aebc1e6347c7485a9a631d8a;hb=96b381b56e3b6b8ce1c0993ec0bb8aa27e345bd6;hpb=052efe9080e77857530f313ae19f7f4a04cf1026 diff --git a/scene.c b/scene.c index 19df7a5..d5b1665 100644 --- a/scene.c +++ b/scene.c @@ -535,7 +535,14 @@ void drawFloor() { */ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glMatrixMode(GL_MODELVIEW); glLoadIdentity(); + gluLookAt( + 0.0, 8.0, 60.0, /* eye is at (0,8,60) */ + 0.0, 8.0, 0.0, /* center is at (0,8,0) */ + 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + ); /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); @@ -580,15 +587,7 @@ void init() { 1.0, /* aspect ratio */ 0.0, /* Z near */ 900.0 /* Z far */ - ); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - gluLookAt( - 0.0, 8.0, 60.0, /* eye is at (0,8,60) */ - 0.0, 8.0, 0.0, /* center is at (0,8,0) */ - 0.0, 0.0, 1.0 /* up is in postivie Y direction */ - ); + ); glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1); glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor);