X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=e58ec7ef29622ca42e941d6db0c845ecfcac3500;hp=99506e0a5122d2e6bbfbe23156550cb9fc5d8690;hb=59df816437507b6f42f8b949324d3a0799c0f195;hpb=e0726f60384f9ee752dbb78307e13be9a6ca7cf8 diff --git a/scene.c b/scene.c index 99506e0..e58ec7e 100644 --- a/scene.c +++ b/scene.c @@ -293,8 +293,15 @@ void motion(int x, int y) { */ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glMatrixMode(GL_MODELVIEW); glLoadIdentity(); + //gluLookAt( + // -30.0, -30.0, -30.0, /* eye is at (x,y,z) */ + /// 0.0, 0.0, 0.0, /* center is at (x,y,z) */ + // 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + // ); + /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); lightPosition[1] = lightHeight; @@ -340,9 +347,6 @@ void display() { * init function; sets initial OpenGL state */ void init() { - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); @@ -398,22 +402,6 @@ int main(int argc, char **argv) { glEnable(GL_TEXTURE_2D); glLineWidth(1.0); - // **NOTE: Currently the perspective and look-at code is static, for testing purposes - //glMatrixMode(GL_PROJECTION); - //gluPerspective( - // 40.0, /* field of view in degree */ - // 1.0, /* aspect ratio */ - // 1.0, /* Z near */ // **NOTE: Seems to be issue with near < 0 causing invisible everything - // 100.0 /* Z far */ - // ); - - glMatrixMode(GL_MODELVIEW); - gluLookAt( - 0.0, 8.0, 30.0, /* eye is at (x,y,z) */ - 0.0, 0.0, 0.0, /* center is at (x,y,z) */ - 0.0, 1.0, 0.0 /* up is in postivie Y direction */ - ); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glutReshapeFunc(windowReshape);