X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=e5d2a172a92a29f7c790b2897f7de19fe30822bd;hp=0841edd9dbc2ae1b0143199c8180500d16bc20a4;hb=2a3932dad3ec48310af0b3c3cbb7685fc6105b03;hpb=741e1b28cd622388927419ba40da12a6e066fae3 diff --git a/scene.c b/scene.c index 0841edd..e5d2a17 100644 --- a/scene.c +++ b/scene.c @@ -132,6 +132,8 @@ GLfloat angle2 = 30; /* in degrees */ GLfloat near = -10; GLfloat far = 10; +static float zoomFactor = 1.0; + /** * Prints out error message when file cannot be read * @param fileName Name of file that could not be read @@ -490,12 +492,15 @@ void windowReshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); + GLfloat x = 2.0f*(200 + 0.5)/w-1.0; + GLfloat y = 2.0f*(200 + 0.5)/h-1.0; + glTranslatef(-x,-y,0.0f); if (w <= h) - glOrtho(near, far, near*(GLfloat)h/(GLfloat)w, - far*(GLfloat)h/(GLfloat)w, near, far); + glOrtho(zoomFactor*near, zoomFactor*far, zoomFactor*near*(GLfloat)h/(GLfloat)w, + zoomFactor*far*(GLfloat)h/(GLfloat)w, near, far); else - glOrtho(near*(GLfloat)w/(GLfloat)h, - far*(GLfloat)w/(GLfloat)h, near, far, near, far); + glOrtho(zoomFactor*near*(GLfloat)w/(GLfloat)h, + zoomFactor*far*(GLfloat)w/(GLfloat)h, zoomFactor*near, zoomFactor*far, near, far); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } @@ -674,11 +679,17 @@ void init() { far /* Z far */ ); - glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1); - glLightfv(GL_LIGHT0, GL_AMBIENT|GL_SPECULAR|GL_DIFFUSE, lightColor); - glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1); - glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05); - glEnable(GL_LIGHT0); + +GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0}; +GLfloat ambient0[] = {1.0, 1.0, 1.0, 1.0}; +GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0}; +GLfloat light0_pos[] ={ 1.0, 2.0, 3,0, 1.0}; + +glEnable(GL_LIGHT0); +glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); +glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0); +glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); +glLightfv(GL_LIGHT0, GL_SPECULAR, specular0); glEnable(GL_LIGHTING); glMatrixMode(GL_MODELVIEW);