X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=e5d2a172a92a29f7c790b2897f7de19fe30822bd;hp=0dae69f8dbc37c175d25e5b03744c31748546f85;hb=2a3932dad3ec48310af0b3c3cbb7685fc6105b03;hpb=4beb2e498570ebfb451947a1fb7809c9a2924263 diff --git a/scene.c b/scene.c index 0dae69f..e5d2a17 100644 --- a/scene.c +++ b/scene.c @@ -125,10 +125,15 @@ int lightMoving = 0, lightStartX, lightStartY; /* Time varying or user-controled variables. */ static float jump = 0.0; -static float lightAngle = 0.0, lightHeight = 20; +static float lightAngle = 0.0, lightHeight = 5; GLfloat angle = -150; /* in degrees */ GLfloat angle2 = 30; /* in degrees */ +GLfloat near = -10; +GLfloat far = 10; + +static float zoomFactor = 1.0; + /** * Prints out error message when file cannot be read * @param fileName Name of file that could not be read @@ -484,18 +489,18 @@ void makeMenu() { * @param h New height */ void windowReshape(int w, int h) { - GLdouble near = -1000.0; - GLdouble far = 1000.0; - glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); + GLfloat x = 2.0f*(200 + 0.5)/w-1.0; + GLfloat y = 2.0f*(200 + 0.5)/h-1.0; + glTranslatef(-x,-y,0.0f); if (w <= h) - glOrtho(near, far, near*(GLfloat)h/(GLfloat)w, - far*(GLfloat)h/(GLfloat)w, near, far); + glOrtho(zoomFactor*near, zoomFactor*far, zoomFactor*near*(GLfloat)h/(GLfloat)w, + zoomFactor*far*(GLfloat)h/(GLfloat)w, near, far); else - glOrtho(near*(GLfloat)w/(GLfloat)h, - far*(GLfloat)w/(GLfloat)h, near, far, near, far); + glOrtho(zoomFactor*near*(GLfloat)w/(GLfloat)h, + zoomFactor*far*(GLfloat)w/(GLfloat)h, zoomFactor*near, zoomFactor*far, near, far); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } @@ -509,7 +514,7 @@ void windowReshape(int w, int h) { */ /*void mouse(int btn, int state, int x, int y) { -}*//* +}*/ static void mouse(int button, int state, int x, int y) { @@ -552,59 +557,24 @@ motion(int x, int y) lightStartY = y; glutPostRedisplay(); } -}*/ +} void idle() { angle = (int)(angle + 10) % 360; - //angle2 = (int)(angle2 + 10) % 360; - printf("Angle 1: %f, Angle 2: %f\n", angle, angle2); - sleep(25); - glutPostRedisplay(); + //angle2 = (int)(angle2 + 10) % 360; + printf("Angle 1: %f, Angle 2: %f\n", angle, angle2); + sleep(1); + glutPostRedisplay(); } -/** - * Draw a floor. - */ -void drawFloor() { - glDisable(GL_LIGHTING); - - //if (useTexture) { - // glEnable(GL_TEXTURE_2D); - //} - /*glBegin(GL_QUADS); - glTexCoord2f(0.0, 0.0); - glVertex3fv(floorVertices[0]); - glTexCoord2f(0.0, 16.0); - glVertex3fv(floorVertices[1]); - glTexCoord2f(16.0, 16.0); - glVertex3fv(floorVertices[2]); - glTexCoord2f(16.0, 0.0); - glVertex3fv(floorVertices[3]); - glEnd();*/ - -drawSquare(0, -1000, -1000, 1000, 1000); - - /*if (useTexture) { - glDisable(GL_TEXTURE_2D); - }*/ - - glEnable(GL_LIGHTING); -} - -int drawFloorRecurse = 2; -/*void drawSquare(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { - drawSquare(0, x1, y1, x2, y2); -}*/ +int drawFloorRecurse = 5; -void drawSquare(int recurseLevel, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { - - +void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) { if ( drawFloorRecurse != recurseLevel ) { - printf("Recurse level %d\n", recurseLevel); - GLfloat xm = (x1 + x2) / 2.0; - GLfloat ym = (y1 + y2) / 2.0; + float xm = (x1 + x2) / 2.0; + float ym = (y1 + y2) / 2.0; int rnew = recurseLevel + 1; // Split into four sub-quads @@ -612,9 +582,8 @@ void drawSquare(int recurseLevel, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 drawSquare(rnew, x1, ym, xm, y2); drawSquare(rnew, xm, ym, x2, y2); drawSquare(rnew, xm, y1, x2, ym); - + } else { - printf("Drawing (%f, %f) -> (%f, %f)\n", x1, y2, x2, y2); glBegin(GL_QUADS); glVertex3f(x1, 0.0, y1); glVertex3f(x1, 0.0, y2); @@ -625,6 +594,23 @@ void drawSquare(int recurseLevel, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 } +/** + * Draw a floor. + */ +void drawFloor() { + +drawSquare(0, -100.0, -100.0, 100.0, 100.0); + + /*if (useTexture) { + glDisable(GL_TEXTURE_2D); + }*/ + +} + +/*void drawSquare(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { + drawSquare(0, x1, y1, x2, y2); +}*/ + /** * Display function */ @@ -632,11 +618,13 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt( - 0.0, 0.0, 60.0, /* eye is at (x,y,z) */ + 0.0, 0.0, 10.0, /* eye is at (x,y,z) */ 0.0, 0.0, 0.0, /* center is at (x,y,z) */ 0.0, 1.0, 0.0 /* up is in postivie Y direction */ ); + glRotatef(30.0, 1.0, 0.0, 0.0); + /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); lightPosition[1] = lightHeight; @@ -645,7 +633,7 @@ void display() { glPushMatrix(); /* Perform scene rotations based on user mouse input. */ - glRotatef(angle2, 1.0, 0.0, 0.0); + glRotatef(angle, 0.0, 1.0, 0.0); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); @@ -657,8 +645,8 @@ void display() { glPushMatrix(); - //glTranslatef(0.0, 0.0, 0.0); - glutWireTeapot(30); // Draw teapot for test + glTranslatef(0.0, 1.0, 0.0); + glutWireTeapot(1); // Draw teapot for test glPopMatrix(); glPushMatrix(); @@ -667,7 +655,7 @@ void display() { /* Draw a yellow ball at the light source. */ glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]); - glutSolidSphere(1.0, 5, 5); + glutSolidSphere(1.0, 50, 50); glEnable(GL_LIGHTING); glPopMatrix(); @@ -687,15 +675,21 @@ void init() { gluPerspective( 60.0, /* field of view in degree */ 1.0, /* aspect ratio */ - -1000.0, /* Z near */ - 1000.0 /* Z far */ + near, /* Z near */ + far /* Z far */ ); - glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1); - glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor); - glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1); - glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05); - glEnable(GL_LIGHT0); + +GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0}; +GLfloat ambient0[] = {1.0, 1.0, 1.0, 1.0}; +GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0}; +GLfloat light0_pos[] ={ 1.0, 2.0, 3,0, 1.0}; + +glEnable(GL_LIGHT0); +glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); +glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0); +glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); +glLightfv(GL_LIGHT0, GL_SPECULAR, specular0); glEnable(GL_LIGHTING); glMatrixMode(GL_MODELVIEW); @@ -740,9 +734,9 @@ int main(int argc, char **argv) { glutReshapeFunc(windowReshape); glutDisplayFunc(display); - //glutMouseFunc(mouse); - //glutMotionFunc(motion); - glutIdleFunc(idle); + glutMouseFunc(mouse); + glutMotionFunc(motion); + //glutIdleFunc(idle); makeMenu();