X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=f3c4d2c8e0388c9e9dd562310be07de9ad104b6c;hp=78ac064e9e2188f93f4e0f59ced12139865c1b0c;hb=55097a45c4add91cd839f9d86d2255f2de5a9ab0;hpb=80eec6fadf0959fc87376028a8fd0ab9c5b8cb89 diff --git a/scene.c b/scene.c index 78ac064..f3c4d2c 100644 --- a/scene.c +++ b/scene.c @@ -124,7 +124,7 @@ GLfloat angle2 = 30; /* in degrees */ /* Near and far parameters */ GLfloat near = -10; -GLfloat far = 50; +GLfloat far = 10; /* Zoom factor for mouse movements */ GLfloat zoomFactor = 1.0; @@ -137,9 +137,10 @@ int floorSize = 100; /* Light 0 parameters */ GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0}; -GLfloat ambient0[] = {1.0, 1.0, 1.0, 1.0}; +GLfloat ambient0[] = {0.0, 0.0, 0.0, 1.0}; GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0}; -GLfloat light0_pos[] ={ 1.0, 2.0, 3,0, 1.0}; +GLfloat emission0[] = {0.0, 0.0, 0.0, 1.0}; +GLfloat light0_pos[] ={ 1.0, 1.0, 0,0, 1.0}; /** @@ -611,14 +612,15 @@ void drawFloor() { * Draw x, z axis on floor */ void drawLine() { + // **NOTE: fix function glDisable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glColor4ub( 0.0, 0.0, 0.0, 0.0 ); + glColor4ub( 0.0, 0.0, 0.0, 0.5 ); glBegin(GL_LINES); - glVertex3i( 10.0, 0, 0.0); - glVertex3i( -10.0, 0, 0.0); + glVertex3i( 10.0, 0.1, 10.0); + glVertex3i( -10.0, 0.1, -10.0); glEnd(); glDisable(GL_BLEND); @@ -637,6 +639,7 @@ void display() { 0.0, 1.0, 0.0 /* up is in postivie Y direction */ ); + // **NOTE: Currently this rotation function is all that moves the camera off // the flat surface. Need to integrate function into gluLookAt glRotatef(30.0, 1.0, 0.0, 0.0); @@ -698,6 +701,11 @@ void init() { glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); glLightfv(GL_LIGHT0, GL_SPECULAR, specular0); + glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); + glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, specular0); + glMaterialfv( GL_FRONT_AND_BACK, GL_EMISSION, emission0); + glEnable(GL_COLOR_MATERIAL); + glEnable(GL_LIGHTING); glMatrixMode(GL_MODELVIEW);