X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=f748458cbaf01298f122d7de896027694e09119c;hp=b47fbe9a9223810bd20a6d34f567d7a057a77370;hb=d95870a5f740a7ed8c1adbd63b6ffd26fb5a3940;hpb=4faf81e198a5c745b2be358c9325af6ebaa60094 diff --git a/scene.c b/scene.c index b47fbe9..f748458 100644 --- a/scene.c +++ b/scene.c @@ -226,6 +226,30 @@ void mouse(int button, int state, int x, int y) { } } +void keyboard(unsigned char key, int x, int y) { + switch(key) { + case 'w': + z = z - 1; + break; + case 'a': + x = x - 1; + break; + case 's': + z = z + 1; + break; + case 'd': + x = x + 1; + break; + case 'q': + y = y + 1; + break; + case 'e': + y = y - 1; + break; + } + printf("Camera is now at (%f, %f, %f)", x, y, z); +} + /** * Called when motion event occurs * @param x Mouse x position @@ -255,15 +279,14 @@ void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt( - 0.0, 0.0, 10.0, /* eye is at (x,y,z) */ + x, y, z, /* eye is at (x,y,z) */ 0.0, 0.0, 0.0, /* center is at (x,y,z) */ 0.0, 1.0, 0.0 /* up is in postivie Y direction */ ); - // **NOTE: Currently this rotation function is all that moves the camera off // the flat surface. Need to integrate function into gluLookAt - //glRotatef(30.0, 1.0, 0.0, 0.0); + glRotatef(30.0, 1.0, 0.0, 0.0); /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); @@ -376,6 +399,7 @@ int main(int argc, char **argv) { //glutReshapeFunc(windowReshape); glutDisplayFunc(display); glutMouseFunc(mouse); + glutKeyboardFunc(keyboard); glutMotionFunc(motion); makeMenu();