X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=f86adf25ad58ca7abe04e6fff3ef3577d68791fc;hp=95c19c5a4775e45f407d11b3a13a4dd8ab1cc485;hb=5e5a72bb67e4277ec0e1e2487ccb7ea1abfc72a1;hpb=a185b770048a8f9bca29b9b10593998cc9c8d2a3 diff --git a/scene.c b/scene.c index 95c19c5..f86adf2 100644 --- a/scene.c +++ b/scene.c @@ -184,16 +184,16 @@ void makeMenu() { */ void windowReshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); - glMatrixMode(GL_PROJECTION); + /*glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) - glOrtho(near, far, near*(GLfloat)h/(GLfloat)w, + glFrustum(near, far, near*(GLfloat)h/(GLfloat)w, far*(GLfloat)h/(GLfloat)w, -100, 100); else - glOrtho(near*(GLfloat)w/(GLfloat)h, + glFrustum(near*(GLfloat)w/(GLfloat)h, far*(GLfloat)w/(GLfloat)h, near, far, nearClip, farClip); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity();*/ } /** @@ -226,6 +226,47 @@ void mouse(int button, int state, int x, int y) { } } +/** + * Keybord event handler + * w/s increase/decrease the z + * a/d increase/decrease the x + * q/e increase/decrease the y + * z/x increase/decrease the angle + * @param key Key pressed + * @param x x co-ordinate of mouse + * @param y y co-ordinate of mouse + */ +void keyboard(unsigned char key, int x, int y) { + switch(key) { + case 'w': + camz = camz - 1; + break; + case 'a': + camx = camx - 1; + break; + case 's': + camz = camz + 1; + break; + case 'd': + camx = camx + 1; + break; + case 'q': + camy = camy + 1; + break; + case 'e': + camy = camy - 1; + break; + case 'z': + rot = rot + 1; + break; + case 'x': + rot = rot - 1; + break; + } + printf("Camera is now at (%f, %f, %f), angle %f\n", camx, camy, camz, rot); + glutPostRedisplay(); +} + /** * Called when motion event occurs * @param x Mouse x position @@ -254,16 +295,17 @@ void motion(int x, int y) { void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - gluLookAt( - 0.0, 0.0, 10.0, /* eye is at (x,y,z) */ - 0.0, 0.0, 0.0, /* center is at (x,y,z) */ - 0.0, 1.0, 0.0 /* up is in postivie Y direction */ - ); - + //gluLookAt( + // 0.0, 0.0, 30.0, /* eye is at (x,y,z) */ + // 0.0, 0.0, 0.0, /* center is at (x,y,z) */ + // 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + // ); + //glTranslatef(camx, camy, camz); + // **NOTE: Currently this rotation function is all that moves the camera off // the flat surface. Need to integrate function into gluLookAt - glRotatef(30.0, 1.0, 0.0, 0.0); + //glRotatef(rot, 1.0, 0.0, 0.0); /* Reposition the light source. */ lightPosition[0] = 12*cos(lightAngle); @@ -275,7 +317,7 @@ void display() { /* Perform scene rotations based on user mouse input. */ glRotatef(angle, 0.0, 1.0, 0.0); - //glRotatef(angle2, 1.0, 0.0, 0.0); **NOTE: Only one degree of freedom + glRotatef(angle2, 1.0, 0.0, 0.0); //**NOTE: Only one degree of freedom glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); @@ -287,7 +329,7 @@ void display() { glPushMatrix(); glTranslatef(0.0, 1.0, 0.0); // **NOTE: Teapot does not rest on surface glColor3f(0.5, 0.5, 0.5); - glutSolidTeapot(1); + glutSolidTeapot(25); glPopMatrix(); // Draw a white ball over the light source @@ -308,17 +350,19 @@ void display() { * init function; sets initial OpenGL state */ void init() { - glMatrixMode(GL_PROJECTION); + //glMatrixMode(GL_PROJECTION); + //glLoadIdentity(); + + //gluPerspective( + // 60.0, /* field of view in degree */ + // 1.0, /* aspect ratio */ + // nearClip, /* Z near */ + // farClip /* Z far */ + // ); + + glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - gluPerspective( - 60.0, /* field of view in degree */ - 1.0, /* aspect ratio */ - near, /* Z near */ - far /* Z far */ - ); - - glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); @@ -333,8 +377,6 @@ void init() { - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); } /** @@ -371,11 +413,21 @@ int main(int argc, char **argv) { glEnable(GL_TEXTURE_2D); glLineWidth(1.0); + glMatrixMode(GL_PROJECTION); + gluPerspective( /* field of view in degree */ 40.0, + /* aspect ratio */ 1.0, + /* Z near */ 20.0, /* Z far */ 100.0); + glMatrixMode(GL_MODELVIEW); + gluLookAt(0.0, 8.0, 60.0, /* eye is at (0,8,60) */ + 0.0, 8.0, 0.0, /* center is at (0,8,0) */ + 0.0, 1.0, 0.); /* up is in postivie Y direction */ + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glutReshapeFunc(windowReshape); glutDisplayFunc(display); glutMouseFunc(mouse); + glutKeyboardFunc(keyboard); glutMotionFunc(motion); makeMenu();