X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=fa17c1f0bee7e32b0efdead44b83789fa745fb18;hp=0841edd9dbc2ae1b0143199c8180500d16bc20a4;hb=700ecfcbbc4af70d352426d9ef65e02673ffefbb;hpb=741e1b28cd622388927419ba40da12a6e066fae3 diff --git a/scene.c b/scene.c index 0841edd..fa17c1f 100644 --- a/scene.c +++ b/scene.c @@ -581,9 +581,9 @@ void drawSquare(int recurseLevel, float x1, float y1, float x2, float y2) { } else { glBegin(GL_QUADS); glVertex3f(x1, 0.0, y1); - glVertex3f(x1, 0.0, y2); - glVertex3f(x2, 0.0, y2); glVertex3f(x2, 0.0, y1); + glVertex3f(x2, 0.0, y2); + glVertex3f(x1, 0.0, y2); glEnd(); } @@ -674,11 +674,17 @@ void init() { far /* Z far */ ); - glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1); - glLightfv(GL_LIGHT0, GL_AMBIENT|GL_SPECULAR|GL_DIFFUSE, lightColor); - glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1); - glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05); - glEnable(GL_LIGHT0); + +GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0}; +GLfloat ambient0[] = {1.0, 1.0, 1.0, 1.0}; +GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0}; +GLfloat light0_pos[] ={ 1.0, 2.0, 3,0, 1.0}; + +glEnable(GL_LIGHT0); +glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); +glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0); +glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); +glLightfv(GL_LIGHT0, GL_SPECULAR, specular0); glEnable(GL_LIGHTING); glMatrixMode(GL_MODELVIEW);