X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=feead2f1fdd32395d33dd635665b621135358c87;hp=51c8cfc066b9bf91c452965a91312f0f49a88245;hb=6f99c6996f2ee53c81344a37eaf7bdcf4e6665cd;hpb=440f29f1a3cca643537d0e5bf1ffbb0221fd9226 diff --git a/scene.c b/scene.c index 51c8cfc..feead2f 100644 --- a/scene.c +++ b/scene.c @@ -335,7 +335,7 @@ void display() { // Draw a white ball over the light source glPushMatrix(); glDisable(GL_LIGHTING); - glColor3f(1.0, 1.0, 1.0); + glColor3f(1.0, 1.0, 0.0); glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]); glutSolidSphere(1.0, 50, 50); glEnable(GL_LIGHTING); @@ -368,12 +368,25 @@ void init() { glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); glLightfv(GL_LIGHT0, GL_SPECULAR, specular0); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel); + +GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0}; +GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0}; +GLfloat specular[] = {1.0, 1.0, 1.0, 1.0}; +GLfloat shine = 100.0; +glMaterialfv(GL_FRONT, GL_AMBIENT, ambient); +glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); +glMaterialfv(GL_FRONT, GL_SPECULAR, specular); +glMaterialf(GL_FRONT, GL_SHININESS, shine); + +GLfloat emission[] = {0.0, 0.3, 0.3, 1.0}; +glMaterialfv(GL_FRONT, GL_EMISSION, emission); + glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); - glEnable(GL_COLOR_MATERIAL); - glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); - glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, specular0); - glMaterialfv( GL_FRONT_AND_BACK, GL_EMISSION, emission0); + //glEnable(GL_COLOR_MATERIAL); + //glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); + //glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, specular0); + //glMaterialfv( GL_FRONT_AND_BACK, GL_EMISSION, emission0);