X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=fff3726991576b1552ae947471a5776be9b25b84;hp=d6b3e8fe51f3038e982e25f871b5fe4ef871e9f7;hb=545900bc8b607326aed358ac455b632f8fd6fdbe;hpb=168b99f77c5c0defa67c22beb64f44dbe03c7b22 diff --git a/scene.c b/scene.c index d6b3e8f..fff3726 100644 --- a/scene.c +++ b/scene.c @@ -137,9 +137,10 @@ int floorSize = 100; /* Light 0 parameters */ GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0}; -GLfloat ambient0[] = {1.0, 1.0, 1.0, 1.0}; +GLfloat ambient0[] = {0.0, 0.0, 0.0, 1.0}; GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0}; -GLfloat light0_pos[] ={ 1.0, 2.0, 3,0, 1.0}; +GLfloat emission0[] = {0.0, 0.0, 0.0, 0.0}; +GLfloat light0_pos[] ={ 1.0, 1.0, 0,0, 1.0}; /** @@ -637,12 +638,7 @@ void display() { 0.0, 0.0, 0.0, /* center is at (x,y,z) */ 0.0, 1.0, 0.0 /* up is in postivie Y direction */ ); - glEnable(GL_LIGHT0); - glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); - glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0); - glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); - glLightfv(GL_LIGHT0, GL_SPECULAR, specular0); - glEnable(GL_LIGHTING); + // **NOTE: Currently this rotation function is all that moves the camera off // the flat surface. Need to integrate function into gluLookAt @@ -705,6 +701,11 @@ void init() { glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); glLightfv(GL_LIGHT0, GL_SPECULAR, specular0); + glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); + glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, specular0); + glMaterialfv( GL_FRONT_AND_BACK, GL_EMISSION, emission0); + glEnable(GL_COLOR_MATERIAL); + glEnable(GL_LIGHTING); glMatrixMode(GL_MODELVIEW);