From 0676a848fc84882bc26c31734c332969da897b8a Mon Sep 17 00:00:00 2001 From: Ash Tyndall Date: Sun, 9 Oct 2011 15:17:20 +0800 Subject: [PATCH] --- scene.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/scene.c b/scene.c index a342724..a1e7ba9 100644 --- a/scene.c +++ b/scene.c @@ -464,11 +464,11 @@ void makeMenu() { * @param height New height */ void windowReshape(int width, int height) { - glViewport(0, 0, (GLsizei)width, (GLsizei)height); // Set our viewport to the size of our window - glMatrixMode(GL_PROJECTION); // Switch to the projection matrix so that we can manipulate how our scene is viewed - glLoadIdentity(); // Reset the projection matrix to the identity matrix so that we don't get any artifacts (cleaning up) - gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0); // Set the Field of view angle (in degrees), the aspect ratio of our window, and the new and far planes - glMatrixMode(GL_MODELVIEW); // Switch back to the model view matrix, so that we can start drawing shapes correctly + glViewport(0, 0, (GLsizei)width, (GLsizei)height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(60, (GLfloat)width / (GLfloat)height, 0.1, 1000.0); + glMatrixMode(GL_MODELVIEW); } /** -- 2.20.1