Critics are panning the quadtree's panning.
[ipdf/code.git] / src / bezier.h
index 01da922..25b4796 100644 (file)
@@ -235,16 +235,16 @@ namespace IPDF
 
                Bezier ReParametrise(const Real& t0, const Real& t1)
                {
-                       Debug("Reparametrise: %f -> %f",Double(t0),Double(t1));
+                       //Debug("Reparametrise: %f -> %f",Double(t0),Double(t1));
                        Bezier new_bezier;
                        // Subdivide to get from [0,t1]
                        new_bezier = DeCasteljauSubdivideLeft(t1);
                        // Convert t0 from [0,1] range to [0, t1]
                        Real new_t0 = t0 / t1;
-                       Debug("New t0 = %f", Double(new_t0));
+                       //Debug("New t0 = %f", Double(new_t0));
                        new_bezier = new_bezier.DeCasteljauSubdivideRight(new_t0);
 
-                       Debug("%s becomes %s", this->Str().c_str(), new_bezier.Str().c_str());
+                       //Debug("%s becomes %s", this->Str().c_str(), new_bezier.Str().c_str());
                        return new_bezier;
                }
                
@@ -256,21 +256,21 @@ namespace IPDF
 
                        // Find its roots.
                        std::vector<Real> x_intersection = SolveXParam(r.x);
-                       Debug("Found %d intersections on left edge", x_intersection.size());
+                       //Debug("Found %d intersections on left edge", x_intersection.size());
 
                        // And for the other side.
 
                        std::vector<Real> x_intersection_pt2 = SolveXParam(r.x + r.w);
                        x_intersection.insert(x_intersection.end(), x_intersection_pt2.begin(), x_intersection_pt2.end());
-                       Debug("Found %d intersections on right edge (total x: %d)", x_intersection_pt2.size(), x_intersection.size());
+                       //Debug("Found %d intersections on right edge (total x: %d)", x_intersection_pt2.size(), x_intersection.size());
 
                        // Find its roots.
                        std::vector<Real> y_intersection = SolveYParam(r.y);
-                       Debug("Found %d intersections on top edge", y_intersection.size());
+                       //Debug("Found %d intersections on top edge", y_intersection.size());
 
                        std::vector<Real> y_intersection_pt2 = SolveYParam(r.y+r.h);
                        y_intersection.insert(y_intersection.end(), y_intersection_pt2.begin(), y_intersection_pt2.end());
-                       Debug("Found %d intersections on bottom edge (total y: %d)", y_intersection_pt2.size(), y_intersection.size());
+                       //Debug("Found %d intersections on bottom edge (total y: %d)", y_intersection_pt2.size(), y_intersection.size());
 
                        // Merge and sort.
                        x_intersection.insert(x_intersection.end(), y_intersection.begin(), y_intersection.end());
@@ -278,13 +278,13 @@ namespace IPDF
                        x_intersection.push_back(Real(1));
                        std::sort(x_intersection.begin(), x_intersection.end());
 
-                       Debug("Found %d intersections.\n", x_intersection.size());
-                       for(auto t : x_intersection)
+                       //Debug("Found %d intersections.\n", x_intersection.size());
+                       /*for(auto t : x_intersection)
                        {
                                Real ptx, pty;
                                Evaluate(ptx, pty, t);
                                Debug("Root: t = %f, (%f,%f)", Double(t), Double(ptx), Double(pty));
-                       }
+                       }*/
                        
                        std::vector<Bezier> all_beziers;
                        if (x_intersection.size() <= 2)
@@ -297,17 +297,17 @@ namespace IPDF
                        {
                                Real t1 = *it;
                                if (t1 == t0) continue;
-                               Debug(" -- t0: %f to t1: %f: %f", Double(t0), Double(t1), Double((t1 + t0)/Real(2)));
+                               //Debug(" -- t0: %f to t1: %f: %f", Double(t0), Double(t1), Double((t1 + t0)/Real(2)));
                                Real ptx, pty;
                                Evaluate(ptx, pty, ((t1 + t0) / Real(2)));
                                if (r.PointIn(ptx, pty))
                                {
-                                       Debug("Adding segment: (point at %f, %f)", Double(ptx), Double(pty));
+                                       //Debug("Adding segment: (point at %f, %f)", Double(ptx), Double(pty));
                                        all_beziers.push_back(this->ReParametrise(t0, t1));
                                }
                                else
                                {
-                                       Debug("Segment removed (point at %f, %f)", Double(ptx), Double(pty));
+                                       //Debug("Segment removed (point at %f, %f)", Double(ptx), Double(pty));
                                }
                                t0 = t1;
                        }

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