Compositing on CPU sort of kind of works if we ignore Alpha*
[ipdf/code.git] / src / controlpanel.cpp
index 5b62e91..e4e68d6 100644 (file)
@@ -95,10 +95,25 @@ QMenu * ControlPanel::CreateViewMenu()
        view->addAction(m_view_set_bounds);
        connect(m_view_set_bounds, SIGNAL(triggered()), this, SLOT(SetViewBounds()));
        
-       m_view_show_object_bounds = new QAction("&Show Object Bounds", this);
-       m_view_show_object_bounds->setCheckable(true);
-       view->addAction(m_view_show_object_bounds);
-       connect(m_view_show_object_bounds, SIGNAL(triggered()), this, SLOT(ToggleShowObjectBounds()));
+       m_view_show_bezier_bounds = new QAction("&Show Bezier Bounds", this);
+       m_view_show_bezier_bounds->setCheckable(true);
+       view->addAction(m_view_show_bezier_bounds);
+       connect(m_view_show_bezier_bounds, SIGNAL(triggered()), this, SLOT(ToggleShowBezierBounds()));
+       
+       m_view_show_bezier_type = new QAction("&Show Bezier Type", this);
+       m_view_show_bezier_type->setCheckable(true);
+       view->addAction(m_view_show_bezier_type);
+       connect(m_view_show_bezier_type, SIGNAL(triggered()), this, SLOT(ToggleShowBezierType()));
+       
+       m_view_show_fill_bounds = new QAction("&Show Fill Bounds", this);
+       m_view_show_fill_bounds->setCheckable(true);
+       view->addAction(m_view_show_fill_bounds);
+       connect(m_view_show_fill_bounds, SIGNAL(triggered()), this, SLOT(ToggleShowFillBounds()));
+       
+       m_view_show_fill_points = new QAction("&Show Fill Points", this);
+       m_view_show_fill_points->setCheckable(true);
+       view->addAction(m_view_show_fill_points);
+       connect(m_view_show_fill_bounds, SIGNAL(triggered()), this, SLOT(ToggleShowFillPoints()));
        
        m_view_enable_shading = new QAction("&Enable Shading", this);
        m_view_enable_shading->setCheckable(true);
@@ -157,9 +172,13 @@ void ControlPanel::UpdateAll()
        m_screen_cpu_rendering->setChecked(!using_gpu_rendering);       
        m_screen_show_debug->setChecked(m_screen.DebugFontShown());
        
-       m_view_show_object_bounds->setChecked(m_view.ShowingObjectBounds());
+       m_view_show_bezier_bounds->setChecked(m_view.ShowingBezierBounds());
+       m_view_show_bezier_type->setChecked(m_view.ShowingBezierType());
+       m_view_show_fill_bounds->setChecked(m_view.ShowingFillBounds());
+       m_view_show_fill_points->setChecked(m_view.ShowingFillPoints());
        m_view_enable_shading->setChecked(m_view.PerformingShading());
        
+       
        // update things based on state
        const char * title;
        const char * tooltip;
@@ -200,10 +219,29 @@ void ControlPanel::UpdateAll()
        setToolTip(tooltip);
 }
 
-void ControlPanel::ToggleShowObjectBounds()
+void ControlPanel::ToggleShowBezierBounds()
+{
+       bool state = m_view.ShowingBezierBounds();
+       m_view.ShowBezierBounds(!state);
+       UpdateAll();
+}
+void ControlPanel::ToggleShowBezierType()
+{
+       bool state = m_view.ShowingBezierType();
+       m_view.ShowBezierType(!state);
+       UpdateAll();
+}
+void ControlPanel::ToggleShowFillBounds()
+{
+       bool state = m_view.ShowingFillBounds();
+       m_view.ShowFillBounds(!state);
+       UpdateAll();
+}
+
+void ControlPanel::ToggleShowFillPoints()
 {
-       bool state = m_view.ShowingObjectBounds();
-       m_view.ShowObjectBounds(!state);
+       bool state = m_view.ShowingFillPoints();
+       m_view.ShowFillPoints(!state);
        UpdateAll();
 }
 

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