Make adding text to the document easier
[ipdf/code.git] / src / main.cpp
index d5d4da8..49c818e 100644 (file)
@@ -1,6 +1,6 @@
 #include "main.h"
 #include <unistd.h> // Because we can.
 #include "main.h"
 #include <unistd.h> // Because we can.
-#include "stb_truetype.h"
+
 int main(int argc, char ** argv)
 {      
        #ifndef __STDC_IEC_559__
 int main(int argc, char ** argv)
 {      
        #ifndef __STDC_IEC_559__
@@ -87,25 +87,10 @@ int main(int argc, char ** argv)
                doc.AddBezierData(Bezier(0,0,1,1,1,0));
                doc.AddBezierData(Bezier(0,1,1,0,0,1));*/
                
                doc.AddBezierData(Bezier(0,0,1,1,1,0));
                doc.AddBezierData(Bezier(0,1,1,0,0,1));*/
                
-               stbtt_fontinfo font;
-               FILE *font_file = fopen("DejaVuSansMono.ttf", "rb");
-               fseek(font_file, 0, SEEK_END);
-               size_t font_file_size = ftell(font_file);
-               fseek(font_file, 0, SEEK_SET);
-               unsigned char *font_file_data = (unsigned char*)malloc(font_file_size);
-               SDL_assert(fread(font_file_data, 1, font_file_size, font_file) == font_file_size);
-               fclose(font_file);
-               stbtt_InitFont(&font, font_file_data, 0);
-
-               float font_scale = stbtt_ScaleForPixelHeight(&font, 1);
-               doc.AddFontGlyphAtPoint(&font,'a', Real(font_scale), Real(0), Real(1));  
-               doc.AddFontGlyphAtPoint(&font,'b', Real(font_scale), Real(0.5), Real(1));  
-               doc.AddFontGlyphAtPoint(&font,'c', Real(font_scale), Real(1), Real(1));  
-               doc.AddFontGlyphAtPoint(&font,'d', Real(font_scale), Real(1.5), Real(1));  
-
-               free(font_file_data);
-               
+       
                
                
+               doc.AddText("abcde", 0.5, Real(0), Real(1));
+
                for(int x = 0; x < 8; ++x)
                {
                        
                for(int x = 0; x < 8; ++x)
                {
                        

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