* @brief Definition of ObjectRenderer class
*/
+#ifndef _OBJECT_RENDERER_H
+#define _OBJECT_RENDERER_H
+
#include "ipdf.h"
#include "graphicsbuffer.h"
#include "shaderprogram.h"
namespace IPDF
{
+ class View;
/**
* Abstract Base class representing how a particular type of object will be rendered
* Includes GPU rendering and CPU rendering
* Use the CPU to render the objects - "make a bitmap and convert it to a texture" approach
* This way is definitely slower, but gives us more control over the number representations than a GPU
*/
- virtual void RenderUsingCPU() = 0;
+
+ struct CPURenderTarget
+ {
+ uint8_t * pixels;
+ int w;
+ int h;
+ };
+ struct CPURenderBounds
+ {
+ int x; int y; int w; int h;
+ CPURenderBounds(const Rect & bounds, const View & view, const CPURenderTarget & target);
+ };
+
+ static void SaveBMP(const CPURenderTarget & target, const char * filename);
+
+
+ virtual void RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target) = 0;
const ObjectType m_type; /** Type of objects **/
- private:
+ protected:
friend class View; //View is a friendly fellow in the world of IPDF
void PrepareBuffers(unsigned max_size);
void FinaliseBuffers();
public:
RectFilledRenderer() : ObjectRenderer(RECT_FILLED, "shaders/rect_vert.glsl", "shaders/rect_frag.glsl","shaders/rect_filled_geom.glsl") {}
virtual ~RectFilledRenderer() {}
- virtual void RenderUsingCPU() {ObjectRenderer::RenderUsingCPU();} //TODO: Implement
+ virtual void RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target);
};
/** Renderer for outlined rectangles **/
class RectOutlineRenderer : public ObjectRenderer
public:
RectOutlineRenderer() : ObjectRenderer(RECT_OUTLINE, "shaders/rect_vert.glsl", "shaders/rect_frag.glsl", "shaders/rect_outline_geom.glsl") {}
virtual ~RectOutlineRenderer() {}
- virtual void RenderUsingCPU() {ObjectRenderer::RenderUsingCPU();} //TODO: Implement
+ virtual void RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target);
};
/** Renderer for filled circles **/
class CircleFilledRenderer : public ObjectRenderer
public:
CircleFilledRenderer() : ObjectRenderer(CIRCLE_FILLED, "shaders/rect_vert.glsl", "shaders/circle_frag.glsl", "shaders/circle_filled_geom.glsl") {}
virtual ~CircleFilledRenderer() {}
- virtual void RenderUsingCPU() {ObjectRenderer::RenderUsingCPU();} //TODO: Implement
+ virtual void RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target);
};
}
+
+#endif //_OBJECT_RENDERER_H