Define for Transformations on Path only, also fixed segfault due to GraphicsBuffer
[ipdf/code.git] / src / objectrenderer.h
index 5a65363..9ea8a12 100644 (file)
@@ -11,6 +11,7 @@
 #include "shaderprogram.h"
 #include "bufferbuilder.h"
 
+#define BEZIER_CPU_DECASTELJAU
 
 namespace IPDF
 {
@@ -143,7 +144,7 @@ namespace IPDF
                        virtual void RenderUsingCPU(Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id);
                        void PrepareBezierGPUBuffer(Objects & objects);
                        
-                       static void RenderBezierOnCPU(unsigned index, Objects & objects, const View & view, const CPURenderTarget & target, const Colour & c=Colour(0,0,0,255));
+                       static void RenderBezierOnCPU(const Bezier & relative, const Rect & bounds, const View & view, const CPURenderTarget & target, const Colour & c=Colour(0,0,0,255));
                        
                private:
                        GraphicsBuffer m_bezier_coeffs;
@@ -165,11 +166,12 @@ namespace IPDF
        class PathRenderer : public ObjectRenderer
        {
                public:
-                       PathRenderer() : ObjectRenderer(PATH, "shaders/rect_vert.glsl", "shaders/rect_frag.glsl", "shaders/rect_outline_geom.glsl") {}
+                       PathRenderer() : ObjectRenderer(PATH, "shaders/rect_vert.glsl", "shaders/rect_frag.glsl", "shaders/bezier_texbug_geom.glsl") {}
                        virtual ~PathRenderer() {}
                        virtual void RenderUsingCPU(Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id);
                        // do nothing on GPU
                        virtual void RenderUsingGPU(unsigned first_obj_id, unsigned last_obj_id) {}
+
        };
 
        class FakeRenderer : public ObjectRenderer

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