Add quadtree back to the Makefile
[ipdf/code.git] / src / quadtree.cpp
index e93a0f0..8474a7f 100644 (file)
@@ -12,11 +12,11 @@ Rect TransformToQuadChild(const Rect& src, QuadTreeNodeChildren child_type)
        dst.h *= 2;
        if (child_type == QTC_BOTTOM_LEFT || child_type == QTC_BOTTOM_RIGHT)
        {
-               dst.x -= 1;
+               dst.y -= 1;
        }
        if (child_type == QTC_TOP_RIGHT || child_type == QTC_BOTTOM_RIGHT)
        {
-               dst.y -= 1;
+               dst.x -= 1;
        }
        return dst;
 }
@@ -24,22 +24,22 @@ Rect TransformToQuadChild(const Rect& src, QuadTreeNodeChildren child_type)
 Rect TransformFromQuadChild(const Rect& src, QuadTreeNodeChildren child_type)
 {
        Rect dst = src;
-       dst.x *= 0.5;
-       dst.y *= 0.5;
-       dst.w *= 0.5;
-       dst.h *= 0.5;
        if (child_type == QTC_BOTTOM_LEFT || child_type == QTC_BOTTOM_RIGHT)
        {
-               dst.x += 1;
+               dst.y += 1;
        }
        if (child_type == QTC_TOP_RIGHT || child_type == QTC_BOTTOM_RIGHT)
        {
-               dst.y += 1;
+               dst.x += 1;
        }
+       dst.x *= 0.5;
+       dst.y *= 0.5;
+       dst.w *= 0.5;
+       dst.h *= 0.5;
        return dst;
 }
 
-bool ContainedInQuadChild(const Rect& src, QuadTreeNodeChildren child_type)
+bool IntersectsQuadChild(const Rect& src, QuadTreeNodeChildren child_type)
 {
        Rect std = {0,0,1,1};
        Rect dst = TransformFromQuadChild(std, child_type);
@@ -47,9 +47,156 @@ bool ContainedInQuadChild(const Rect& src, QuadTreeNodeChildren child_type)
        if (src.y + src.h < dst.y) return false;
        if (src.x > dst.x + dst.w) return false;
        if (src.y > dst.y + dst.h) return false;
+       Debug("%s is contained in %s\n", src.Str().c_str(), dst.Str().c_str());
        return true;
 }
 
+bool ContainedInQuadChild(const Rect& src, QuadTreeNodeChildren child_type)
+{
+       Rect std = {0,0,1,1};
+       Rect dst = TransformFromQuadChild(std, child_type);
+       if (src.x < dst.x) return false;
+       if (src.y < dst.y) return false;
+       if (src.x + src.w > dst.x + dst.w) return false;
+       if (src.y + src.h > dst.y + dst.h) return false;
+       Debug("%s is contained in %s... \n", src.Str().c_str(), dst.Str().c_str());
+       return true;
+}
+
+
+
+QuadTreeIndex QuadTree::GetNeighbour(QuadTreeIndex start, int xdir, int ydir) const
+{
+       if (!xdir && !ydir) return start;
+
+       QuadTreeIndex newNode;
+       // Try moving to the right if that's easy.
+       if (xdir > 0)
+       {
+               switch (nodes[start].child_type)
+               {
+               case QTC_TOP_LEFT:
+               case QTC_BOTTOM_LEFT:
+               {
+                       if (nodes[start].child_type == QTC_TOP_LEFT)
+                               newNode = nodes[nodes[start].parent].top_right;
+                       else
+                               newNode = nodes[nodes[start].parent].bottom_right;
+                               
+                       return GetNeighbour(newNode, xdir - 1, ydir);
+               }
+               case QTC_TOP_RIGHT:
+               case QTC_BOTTOM_RIGHT:
+               {
+                       QuadTreeIndex right_parent = GetNeighbour(nodes[start].parent, 1, 0);
+                       if (right_parent == -1) return -1;
+                       if (nodes[start].child_type == QTC_TOP_RIGHT)
+                               newNode = nodes[right_parent].top_left;
+                       else
+                               newNode = nodes[right_parent].bottom_left;
+                       return GetNeighbour(newNode, xdir - 1, ydir);
+               }
+               default:
+                       return -1;
+
+               }
+       }
+
+       // Try moving to the left.
+       if (xdir < 0)
+       {
+               switch (nodes[start].child_type)
+               {
+               case QTC_TOP_RIGHT:
+               case QTC_BOTTOM_RIGHT:
+               {
+                       if (nodes[start].child_type == QTC_TOP_RIGHT)
+                               newNode = nodes[nodes[start].parent].top_left;
+                       else
+                               newNode = nodes[nodes[start].parent].bottom_left;
+                               
+                       return GetNeighbour(newNode, xdir + 1, ydir);
+               }
+               case QTC_TOP_LEFT:
+               case QTC_BOTTOM_LEFT:
+               {
+                       QuadTreeIndex left_parent = GetNeighbour(nodes[start].parent, -1, 0);
+                       if (left_parent == -1) return -1;
+                       if (nodes[start].child_type == QTC_TOP_LEFT)
+                               newNode = nodes[left_parent].top_right;
+                       else
+                               newNode = nodes[left_parent].bottom_right;
+                       return GetNeighbour(newNode, xdir + 1, ydir);
+               }
+               default:
+                       return -1;
+               }
+       }
+       
+       // Try moving to the bottom.
+       if (ydir > 0)
+       {
+               switch (nodes[start].child_type)
+               {
+               case QTC_TOP_LEFT:
+               case QTC_TOP_RIGHT:
+               {
+                       if (nodes[start].child_type == QTC_TOP_LEFT)
+                               newNode = nodes[nodes[start].parent].bottom_left;
+                       else
+                               newNode = nodes[nodes[start].parent].bottom_right;
+                               
+                       return GetNeighbour(newNode, xdir, ydir - 1);
+               }
+               case QTC_BOTTOM_LEFT:
+               case QTC_BOTTOM_RIGHT:
+               {
+                       QuadTreeIndex bottom_parent = GetNeighbour(nodes[start].parent, 0, 1);
+                       if (bottom_parent == -1) return -1;
+                       if (nodes[start].child_type == QTC_BOTTOM_LEFT)
+                               newNode = nodes[bottom_parent].top_left;
+                       else
+                               newNode = nodes[bottom_parent].top_right;
+                       return GetNeighbour(newNode, xdir, ydir - 1);
+               }
+               default:
+                       return -1;
+               }
+       }
+
+       // Try moving up, towards the sky.
+       if (ydir < 0)
+       {
+               switch (nodes[start].child_type)
+               {
+               case QTC_BOTTOM_LEFT:
+               case QTC_BOTTOM_RIGHT:
+               {
+                       if (nodes[start].child_type == QTC_BOTTOM_LEFT)
+                               newNode = nodes[nodes[start].parent].top_left;
+                       else
+                               newNode = nodes[nodes[start].parent].top_right;
+                               
+                       return GetNeighbour(newNode, xdir, ydir + 1);
+               }
+               case QTC_TOP_LEFT:
+               case QTC_TOP_RIGHT:
+               {
+                       QuadTreeIndex top_parent = GetNeighbour(nodes[start].parent, 0, -1);
+                       if (top_parent == -1) return -1;
+                       if (nodes[start].child_type == QTC_TOP_LEFT)
+                               newNode = nodes[top_parent].bottom_left;
+                       else
+                               newNode = nodes[top_parent].bottom_right;
+                       return GetNeighbour(newNode, xdir, ydir + 1);
+               }
+               default:
+                       return -1;
+               }
+       }
+       return -1;
+}
+
 }
 
 #endif

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