SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
-
+ //SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
m_gl_context = SDL_GL_CreateContext(m_window);
+ //SDL_GL_SetSwapInterval(1);
ogl_LoadFunctions();