#include "bufferbuilder.h"
#include "shaderprogram.h"
+
+
#define BASICTEX_VERT "shaders/basictex_vert.glsl"
#define BASICTEX_FRAG "shaders/basictex_frag.glsl"
m_frame_begin_time = SDL_GetPerformanceCounter();
m_last_frame_time = 0;
m_last_frame_gpu_timer = 0;
+
glGenQueries(1, &m_frame_gpu_timer);
glBeginQuery(GL_TIME_ELAPSED, m_frame_gpu_timer);
-
#ifndef __MINGW32__
glDebugMessageCallback(opengl_debug_callback, 0);
#endif