bool ShaderProgram::AttachShader(const char * src_file, GLenum type)
{
GLuint shader_obj = glCreateShader(type);
- glObjectLabel(GL_SHADER, shader_obj, -1, src_file);
+ //glObjectLabel(GL_SHADER, shader_obj, -1, src_file);
char * src = GetShaderSource(src_file);
if (src == NULL)
{