GLSL Shaders -> Files (instead of #define)
[ipdf/code.git] / src / shaders / basictex_frag.glsl
diff --git a/src/shaders/basictex_frag.glsl b/src/shaders/basictex_frag.glsl
new file mode 100644 (file)
index 0000000..534ff02
--- /dev/null
@@ -0,0 +1,15 @@
+#version 140
+
+in vec2 fp_tex_coord;
+
+out vec4 output_colour;
+
+uniform sampler2D tex;
+uniform vec4 colour;
+
+void main()
+{
+       output_colour = colour;
+       output_colour.a = texture(tex, fp_tex_coord).r;
+}
+

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