Add quadtree back to the Makefile
[ipdf/code.git] / src / vfpu.h
index da130a4..cb7fe50 100644 (file)
@@ -1,30 +1,95 @@
-#ifndef _VFPU_H
-#define _VFPU_H
-
 /**
- * Implements a terrible and hacky interface to use a virtual FPU to do floating point operations
+ * @file vfpu.h
+ * @brief Implements a terrible and hacky interface to use a virtual FPU to do floating point operations
+ *     Updated with even more terror! Whatever floats the boat!
  */
 
+#ifndef _VFPU_H
+#define _VFPU_H
+
+#include <bitset>
 namespace VFPU
 {
-       extern int Start(); // Starts the VFPU
+       extern int Start(const char * vcd_output = NULL); // Starts the VFPU
        extern int Halt(); // Halts the VFPU
-
-/**
-               -- 000 = add, 
-               -- 001 = substract, 
-               -- 010 = multiply, 
-               -- 011 = divide,
-               -- 100 = square root
-               -- 101 = unused
-               -- 110 = unused
-               -- 111 = unused
- */
-       typedef enum {ADD=0x000, SUB=0x001, MULT=0x010, DIV=0x011, SQRT=0x100} Opcode;
-       typedef float Register;
+       typedef enum {ADD=0x0, SUB=0x1, MULT=0x2, DIV=0x3, SQRT=0x4} Opcode;
+       typedef enum {EVEN=0x0, ZERO=0x1, UP=0x2, DOWN=0x3} Rmode; // Rounding mode; to even, towards zero, always up, always down
+       typedef std::bitset<32> Register;
+       extern Register Exec(const Register & a, const Register & b, Opcode op, Rmode rmode = EVEN); // operate with registers
+       extern float Exec(float a, float b, Opcode op, Rmode rmode = EVEN); //converts floats into registers and back
        
-       extern Register Exec(const Register & a, const Register & b, Opcode op);
+       /**
+        * Wrapper class for floats where operations are done on the VFPU
+        */
+       class VFloat
+       {
+               public:
+                       VFloat(float f = 0) : m_value(f) 
+                       {
+                               static bool init = false;
+                               if (!init)
+                               {
+                                       init = true;
+                                       VFPU::Start("flops.vcd");
+                               }
+                       }
+                       VFloat(const VFloat & cpy) : m_value(cpy.m_value) {}
+                       virtual ~VFloat() 
+                       {
 
+                       }
+                       
+                       VFloat & operator+=(const VFloat & op)
+                       {
+                               m_value = Exec(m_value, op.m_value, ADD);
+                               return *this;
+                       }
+                       VFloat & operator-=(const VFloat & op)
+                       {
+                               m_value = Exec(m_value, op.m_value, SUB);
+                               return *this;
+                       }
+                       VFloat & operator*=(const VFloat & op)
+                       {
+                               m_value = Exec(m_value, op.m_value, MULT);
+                               return *this;
+                       }
+                       VFloat & operator/=(const VFloat & op)
+                       {
+                               m_value = Exec(m_value, op.m_value, DIV);
+                               return *this;
+                       }
+                       
+                       VFloat operator+(const VFloat & op) const {VFloat f(*this); f+=op; return f;}
+                       VFloat operator-(const VFloat & op) const {VFloat f(*this); f-=op; return f;}
+                       VFloat operator*(const VFloat & op) const {VFloat f(*this); f*=op; return f;}
+                       VFloat operator/(const VFloat & op) const {VFloat f(*this); f/=op; return f;}
+                       
+                       bool operator==(const VFloat & op) const
+                       {
+                               VFloat f(op);
+                               f -= *this;
+                               return (f.m_value == 0);                                
+                       }
+                       bool operator!=(const VFloat & op) const {return !this->operator==(op);}
+                       bool operator<(const VFloat & op) const
+                       {
+                               VFloat f(op);
+                               f -= *this;
+                               return (f.m_value > 0);
+                       }
+                       bool operator<=(const VFloat & op) const
+                       {
+                               VFloat f(op);
+                               f -= *this;
+                               return (f.m_value >= 0);                                
+                       }
+                       bool operator>(const VFloat & op) const {return !this->operator<=(op);}
+                       bool operator>=(const VFloat & op) const {return !this->operator<(op);}
+                       
+                       float m_value;
+                       
+       };
 }
 
 #endif //_VFPU_H

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