OpenGL 3.1 core profile support.
[ipdf/code.git] / src / view.h
index b099c18..3d94a87 100644 (file)
@@ -3,6 +3,9 @@
 
 #include "ipdf.h"
 #include "document.h"
 
 #include "ipdf.h"
 #include "document.h"
+#include "graphicsbuffer.h"
+#include "framebuffer.h"
+#include "shaderprogram.h"
 
 namespace IPDF
 {
 
 namespace IPDF
 {
@@ -10,10 +13,13 @@ namespace IPDF
        {
                public:
                        View(Document & document, const Rect & bounds = Rect(0,0,1,1), const Colour & colour = Colour(0.f,0.f,0.f,1.f)) 
        {
                public:
                        View(Document & document, const Rect & bounds = Rect(0,0,1,1), const Colour & colour = Colour(0.f,0.f,0.f,1.f)) 
-                               : m_document(document), m_bounds(bounds), m_colour(colour), m_use_gpu_transform(false) {}
+                               : m_colour(colour), m_use_gpu_transform(false), m_bounds_dirty(true), m_buffer_dirty(true), m_document(document), m_bounds(bounds) 
+                       {
+                               Debug("View Created - Bounds => {%s}", m_bounds.Str().c_str());
+                       }
                        virtual ~View() {}
 
                        virtual ~View() {}
 
-                       void Render();
+                       void Render(int width = 0, int height = 0);
                        
                        void Translate(Real x, Real y);
                        void ScaleAroundPoint(Real x, Real y, Real scaleAmt);
                        
                        void Translate(Real x, Real y);
                        void ScaleAroundPoint(Real x, Real y, Real scaleAmt);
@@ -23,14 +29,24 @@ namespace IPDF
                        const Rect& GetBounds() const { return m_bounds; }
                        
                        const bool UsingGPUTransform() const { return m_use_gpu_transform; }
                        const Rect& GetBounds() const { return m_bounds; }
                        
                        const bool UsingGPUTransform() const { return m_use_gpu_transform; }
-                       void ToggleGPUTransform() { m_use_gpu_transform = (!m_use_gpu_transform); }
+                       void ToggleGPUTransform() { m_use_gpu_transform = (!m_use_gpu_transform); m_bounds_dirty = true; m_buffer_dirty = true; }
                
                private:
                
                private:
+                       void ReRender();
                        void DrawGrid();
                        bool m_use_gpu_transform;
                        void DrawGrid();
                        bool m_use_gpu_transform;
+                       bool m_bounds_dirty;
+                       bool m_buffer_dirty;
+                       ShaderProgram m_rect_shader;
+                       GraphicsBuffer m_bounds_ubo;
+                       GraphicsBuffer m_vertex_buffer;
+                       GraphicsBuffer m_index_buffer;
+                       FrameBuffer m_cached_display;
                        Document & m_document;
                        Rect m_bounds;
                        Colour m_colour;
                        Document & m_document;
                        Rect m_bounds;
                        Colour m_colour;
+                       uint32_t m_rendered_filled;
+                       uint32_t m_rendered_outline;
        };
 }
 
        };
 }
 

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