X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fbezier.cpp;h=1c836602ea2e60bbe7e9da455c4e9d282aae0c9f;hp=b3129e4f7ee4f3b36c651cfe7dc408e2bcd89a89;hb=3172dd5af487e0f8a6e5cd5439dea594b9cbd7c9;hpb=398e6b2732decd57cdb57deb3f91d3ff08669e8b diff --git a/src/bezier.cpp b/src/bezier.cpp index b3129e4..1c83660 100644 --- a/src/bezier.cpp +++ b/src/bezier.cpp @@ -52,7 +52,7 @@ Real Bernstein(int k, int n, const Real & u) * In one coordinate direction */ -static pair BezierTurningPoints(const Real & p0, const Real & p1, const Real & p2, const Real & p3) +pair BezierTurningPoints(const Real & p0, const Real & p1, const Real & p2, const Real & p3) { // straight line if (p1 == p2 && p2 == p3) @@ -90,6 +90,155 @@ inline bool CompRealByPtr(const Real * a, const Real * b) return (*a) < (*b); } +/** + * Get top most *point* on Bezier curve + */ +pair Bezier::GetTop() const +{ + pair tsols = BezierTurningPoints(y0,y1,y2,y3); + Real tx0; Real ty0; + Real tx1; Real ty1; + Evaluate(tx0, ty0, tsols.first); + Evaluate(tx1, ty1, tsols.second); + vector v(4); + v[0] = &y0; + v[1] = &y3; + v[2] = &ty0; + v[3] = &ty1; + sort(v.begin(), v.end(), CompRealByPtr); + pair result; + result.second = *v[0]; + if (v[0] == &y0) + { + result.first = x0; + } + else if (v[0] == &y3) + { + result.first = x3; + } + else if (v[0] == &ty0) + { + result.first = tx0; + } + else if (v[0] == &ty1) + { + result.first = tx1; + } + return result; +} + +/** + * Get bottom most *point* on Bezier curve + */ +pair Bezier::GetBottom() const +{ + pair tsols = BezierTurningPoints(y0,y1,y2,y3); + Real tx0; Real ty0; + Real tx1; Real ty1; + Evaluate(tx0, ty0, tsols.first); + Evaluate(tx1, ty1, tsols.second); + vector v(4); + v[0] = &y0; + v[1] = &y3; + v[2] = &ty0; + v[3] = &ty1; + sort(v.begin(), v.end(), CompRealByPtr); + pair result; + result.second = *v[3]; + if (v[3] == &y0) + { + result.first = x0; + } + else if (v[3] == &y3) + { + result.first = x3; + } + else if (v[3] == &ty0) + { + result.first = tx0; + } + else if (v[3] == &ty1) + { + result.first = tx1; + } + return result; +} + +/** + * Get left most *point* on Bezier curve + */ +pair Bezier::GetLeft() const +{ + pair tsols = BezierTurningPoints(x0,x1,x2,x3); + Real tx0; Real ty0; + Real tx1; Real ty1; + Evaluate(tx0, ty0, tsols.first); + Evaluate(tx1, ty1, tsols.second); + vector v(4); + v[0] = &x0; + v[1] = &x3; + v[2] = &tx0; + v[3] = &tx1; + sort(v.begin(), v.end(), CompRealByPtr); + pair result; + result.first = *v[0]; + if (v[0] == &x0) + { + result.second = y0; + } + else if (v[0] == &x3) + { + result.second = y3; + } + else if (v[0] == &tx0) + { + result.second = ty0; + } + else if (v[0] == &tx1) + { + result.second = ty1; + } + return result; +} + + +/** + * Get left most *point* on Bezier curve + */ +pair Bezier::GetRight() const +{ + pair tsols = BezierTurningPoints(x0,x1,x2,x3); + Real tx0; Real ty0; + Real tx1; Real ty1; + Evaluate(tx0, ty0, tsols.first); + Evaluate(tx1, ty1, tsols.second); + vector v(4); + v[0] = &x0; + v[1] = &x3; + v[2] = &tx0; + v[3] = &tx1; + sort(v.begin(), v.end(), CompRealByPtr); + pair result; + result.first = *v[3]; + if (v[3] == &x0) + { + result.second = y0; + } + else if (v[3] == &x3) + { + result.second = y3; + } + else if (v[3] == &tx0) + { + result.second = ty0; + } + else if (v[3] == &tx1) + { + result.second = ty1; + } + return result; +} + /** * Get Bounds Rectangle of Bezier */