X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fbezier.h;h=17bc5b65b00d8b6b60aad88e3f91c773045ea697;hp=6a134b79b2f6540ad177019129762f8252b66bbd;hb=67fbce330b046b1f0d63222f04d83410dc1b2faa;hpb=85336af25da0c613460bbeda4ff7553933e13064 diff --git a/src/bezier.h b/src/bezier.h index 6a134b7..17bc5b6 100644 --- a/src/bezier.h +++ b/src/bezier.h @@ -25,20 +25,36 @@ namespace IPDF // See http://en.wikipedia.org/wiki/Cubic_function#General_formula_for_roots // delta = 18abcd - 4 b^3 d + b^2 c^2 - 4ac^3 - 27 a^2 d^2 - /* + Real discriminant = Real(18) * a * b * c * d - Real(4) * (b * b * b) * d + (b * b) * (c * c) - Real(4) * a * (c * c * c) - Real(27) * (a * a) * (d * d); - */ + + Debug("Trying to solve %fx^3 + %fx^2 + %fx + %f (Discriminant: %f)", a,b,c,d, discriminant); // discriminant > 0 => 3 distinct, real roots. // discriminant = 0 => a multiple root (1 or 2 real roots) // discriminant < 0 => 1 real root, 2 complex conjugate roots + Real delta0 = (b*b) - Real(3) * a * c; + Real delta1 = Real(2) * (b * b * b) - Real(9) * a * b * c + Real(27) * (a * a) * d; + + std::vector roots; + + Real C = pow((delta1 + Sqrt((delta1 * delta1) - 4 * (delta0 * delta0 * delta0)) ) / Real(2), 1/3); + + if (false && discriminant < 0) + { + Real real_root = (Real(-1) / (Real(3) * a)) * (b + C + delta0 / C); + + roots.push_back(real_root); + + return roots; + + } + ////HACK: We know any roots we care about will be between 0 and 1, so... - Debug("Trying to solve %fx^3 + %fx^2 + %fx + %f", a,b,c,d); Real maxi(100); Real prevRes(d); - std::vector roots; for(int i = -1; i <= 100; ++i) { Real x(i); @@ -230,32 +246,32 @@ namespace IPDF Debug("Clipping Bezier to Rect %s", r.Str().c_str()); // Convert bezier coefficients -> cubic coefficients - Real xa = x0-x1+x2-x3; - Real xb = x1 - Real(2)*x2 + Real(3)*x3; - Real xc = x2 - Real(3)*x3; - Real xd = x3 - r.x; + Real xd = x0 - r.x; + Real xc = Real(3)*(x1 - x0); + Real xb = Real(3)*(x2 - x1) - xc; + Real xa = x3 - x0 - xc - xb; // Find its roots. std::vector x_intersection = SolveCubic(xa, xb, xc, xd); // And for the other side. - xd = x3 - r.x - r.w; + xd = x0 - r.x - r.w; std::vector x_intersection_pt2 = SolveCubic(xa, xb, xc, xd); x_intersection.insert(x_intersection.end(), x_intersection_pt2.begin(), x_intersection_pt2.end()); // Similarly for y-coordinates. // Convert bezier coefficients -> cubic coefficients - Real ya = y0-y1+y2-y3; - Real yb = y1 - Real(2)*y2 + Real(3)*y3; - Real yc = y2 - Real(3)*y3; - Real yd = y3 - r.y; + Real yd = y0 - r.y; + Real yc = Real(3)*(y1 - y0); + Real yb = Real(3)*(y2 - y1) - yc; + Real ya = y3 - y0 - yc - yb; // Find its roots. std::vector y_intersection = SolveCubic(ya, yb, yc, yd); // And for the other side. - yd = y3 - r.y - r.h; + yd = y0 - r.y - r.h; std::vector y_intersection_pt2 = SolveCubic(ya, yb, yc, yd); y_intersection.insert(y_intersection.end(), y_intersection_pt2.begin(), y_intersection_pt2.end()); @@ -286,6 +302,10 @@ namespace IPDF { all_beziers.push_back(this->ReParametrise(t0, t1)); } + else + { + Debug("Segment removed (point at %f, %f)", ptx, pty); + } t0 = t1; } return all_beziers;