X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fbezier.h;h=7ff4f8718c91fc5f7c6474cb910ee303849473d4;hp=6a134b79b2f6540ad177019129762f8252b66bbd;hb=35f1190c8c8036ed11180656769cf0c1cbf7c2b3;hpb=85336af25da0c613460bbeda4ff7553933e13064 diff --git a/src/bezier.h b/src/bezier.h index 6a134b7..7ff4f87 100644 --- a/src/bezier.h +++ b/src/bezier.h @@ -11,49 +11,11 @@ namespace IPDF extern int Factorial(int n); extern int BinomialCoeff(int n, int k); extern Real Bernstein(int k, int n, const Real & u); + extern std::pair BezierTurningPoints(const Real & p0, const Real & p1, const Real & p2, const Real & p3); - inline std::pair SolveQuadratic(const Real & a, const Real & b, const Real & c) - { - Real x0((-b + Sqrt(b*b - Real(4)*a*c))/(Real(2)*a)); - Real x1((-b - Sqrt(b*b - Real(4)*a*c))/(Real(2)*a)); - return std::pair(x0,x1); - } + extern std::vector SolveQuadratic(const Real & a, const Real & b, const Real & c, const Real & min = 0, const Real & max = 1); - inline std::vector SolveCubic(const Real & a, const Real & b, const Real & c, const Real & d) - { - // This is going to be a big one... - // See http://en.wikipedia.org/wiki/Cubic_function#General_formula_for_roots - - // delta = 18abcd - 4 b^3 d + b^2 c^2 - 4ac^3 - 27 a^2 d^2 - /* - Real discriminant = Real(18) * a * b * c * d - Real(4) * (b * b * b) * d - + (b * b) * (c * c) - Real(4) * a * (c * c * c) - - Real(27) * (a * a) * (d * d); - */ - // discriminant > 0 => 3 distinct, real roots. - // discriminant = 0 => a multiple root (1 or 2 real roots) - // discriminant < 0 => 1 real root, 2 complex conjugate roots - - ////HACK: We know any roots we care about will be between 0 and 1, so... - Debug("Trying to solve %fx^3 + %fx^2 + %fx + %f", a,b,c,d); - Real maxi(100); - Real prevRes(d); - std::vector roots; - for(int i = -1; i <= 100; ++i) - { - Real x(i); - x /= maxi; - Real y = a*(x*x*x) + b*(x*x) + c*x + d; - if ( ((y < Real(0)) && (prevRes > Real(0))) || ((y > Real(0)) && (prevRes < Real(0)))) - { - Debug("Found root of %fx^3 + %fx^2 + %fx + %f at %f (%f)", a, b, c, d, x, y); - roots.push_back(x); - } - prevRes = y; - } - return roots; - - } + extern std::vector SolveCubic(const Real & a, const Real & b, const Real & c, const Real & d, const Real & min = 0, const Real & max = 1, const Real & delta = 1e-4); /** A _cubic_ bezier. **/ struct Bezier @@ -106,6 +68,11 @@ namespace IPDF Rect SolveBounds() const; + std::pair GetTop() const; + std::pair GetBottom() const; + std::pair GetLeft() const; + std::pair GetRight() const; + Bezier ToAbsolute(const Rect & bounds) const { return Bezier(*this, bounds); @@ -230,32 +197,32 @@ namespace IPDF Debug("Clipping Bezier to Rect %s", r.Str().c_str()); // Convert bezier coefficients -> cubic coefficients - Real xa = x0-x1+x2-x3; - Real xb = x1 - Real(2)*x2 + Real(3)*x3; - Real xc = x2 - Real(3)*x3; - Real xd = x3 - r.x; + Real xd = x0 - r.x; + Real xc = Real(3)*(x1 - x0); + Real xb = Real(3)*(x2 - x1) - xc; + Real xa = x3 - x0 - xc - xb; // Find its roots. std::vector x_intersection = SolveCubic(xa, xb, xc, xd); // And for the other side. - xd = x3 - r.x - r.w; + xd = x0 - r.x - r.w; std::vector x_intersection_pt2 = SolveCubic(xa, xb, xc, xd); x_intersection.insert(x_intersection.end(), x_intersection_pt2.begin(), x_intersection_pt2.end()); // Similarly for y-coordinates. // Convert bezier coefficients -> cubic coefficients - Real ya = y0-y1+y2-y3; - Real yb = y1 - Real(2)*y2 + Real(3)*y3; - Real yc = y2 - Real(3)*y3; - Real yd = y3 - r.y; + Real yd = y0 - r.y; + Real yc = Real(3)*(y1 - y0); + Real yb = Real(3)*(y2 - y1) - yc; + Real ya = y3 - y0 - yc - yb; // Find its roots. std::vector y_intersection = SolveCubic(ya, yb, yc, yd); // And for the other side. - yd = y3 - r.y - r.h; + yd = y0 - r.y - r.h; std::vector y_intersection_pt2 = SolveCubic(ya, yb, yc, yd); y_intersection.insert(y_intersection.end(), y_intersection_pt2.begin(), y_intersection_pt2.end()); @@ -269,7 +236,7 @@ namespace IPDF Debug("Found %d intersections.\n", x_intersection.size()); std::vector all_beziers; - if (x_intersection.empty()) + if (x_intersection.size() <= 2) { all_beziers.push_back(*this); return all_beziers; @@ -282,10 +249,14 @@ namespace IPDF Debug(" -- t0: %f to t1: %f", t0, t1); Real ptx, pty; Evaluate(ptx, pty, ((t1 + t0) / Real(2))); - if (r.PointIn(ptx, pty)) + if (true || r.PointIn(ptx, pty)) { all_beziers.push_back(this->ReParametrise(t0, t1)); } + else + { + Debug("Segment removed (point at %f, %f)", ptx, pty); + } t0 = t1; } return all_beziers; @@ -300,6 +271,30 @@ namespace IPDF x = x0*coeff[0] + x1*coeff[1] + x2*coeff[2] + x3*coeff[3]; y = y0*coeff[0] + y1*coeff[1] + y2*coeff[2] + y3*coeff[3]; } + std::vector Evaluate(const std::vector & u) const; + + std::vector SolveXParam(const Real & x) const; + std::vector SolveYParam(const Real & x) const; + + // Get points with same X + inline std::vector SolveX(const Real & x) const + { + return Evaluate(SolveXParam(x)); + } + // Get points with same Y + inline std::vector SolveY(const Real & y) const + { + return Evaluate(SolveYParam(y)); + } + + bool operator==(const Bezier & equ) const + { + return (x0 == equ.x0 && y0 == equ.y0 + && x1 == equ.x1 && y1 == equ.y1 + && x2 == equ.x2 && y2 == equ.y2 + && x3 == equ.x3 && y3 == equ.y3); + } + bool operator!=(const Bezier & equ) const {return !this->operator==(equ);} };