X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fbezier.h;h=9a54d0cd76aec5b9ba2d8de07863dcb4936aa930;hp=8e7cedc6d6bc868efe03e8541e57e11332951fd0;hb=c2885c9d467ec359bccd7bbe7369ff4c02439414;hpb=4119777e3dd950ac5f25ba5925e308882036adf3 diff --git a/src/bezier.h b/src/bezier.h index 8e7cedc..9a54d0c 100644 --- a/src/bezier.h +++ b/src/bezier.h @@ -1,6 +1,9 @@ #ifndef _BEZIER_H #define _BEZIER_H +#include +#include + #include "real.h" #include "rect.h" namespace IPDF @@ -32,18 +35,21 @@ namespace IPDF // discriminant < 0 => 1 real root, 2 complex conjugate roots ////HACK: We know any roots we care about will be between 0 and 1, so... + Debug("Trying to solve %fx^3 + %fx^2 + %fx + %f", a,b,c,d); Real maxi(100); Real prevRes(d); std::vector roots; - for(int i = 0; i <= 100; ++i) + for(int i = -1; i <= 100; ++i) { Real x(i); x /= maxi; Real y = a*(x*x*x) + b*(x*x) + c*x + d; - if (y == Real(0) || (y < Real(0) && prevRes > Real(0)) || (y > Real(0) && prevRes < Real(0))) + if ( ((y < Real(0)) && (prevRes > Real(0))) || ((y > Real(0)) && (prevRes < Real(0)))) { + Debug("Found root of %fx^3 + %fx^2 + %fx + %f at %f (%f)", a, b, c, d, x, y); roots.push_back(x); } + prevRes = y; } return roots; @@ -149,6 +155,7 @@ namespace IPDF { // This function is very, very ugly, but with luck my derivation is correct (even if it isn't optimal, performance wise) // (Very) rough working for the derivation is at: http://davidgow.net/stuff/cubic_bezier_reparam.pdf + Debug("Reparametrise: %f -> %f",t0,t1); Bezier new_bezier; Real tdiff = t1 - t0; Real tdiff_squared = tdiff*tdiff; @@ -180,9 +187,68 @@ namespace IPDF new_bezier.y0 = Dy0 - Dy1 + Dy2 - Dy3 + new_bezier.y1 - new_bezier.y2 + new_bezier.y3; + Debug("(%f,%f),(%f,%f),(%f,%f),(%f,%f) -> (%f,%f),(%f,%f),(%f,%f),(%f,%f)", x0, y0, x1, y1, x2, y2, x3, y3, new_bezier.x0, new_bezier.y0, new_bezier.x1, new_bezier.y1, new_bezier.x2, new_bezier.y2, new_bezier.x3, new_bezier.y3); return new_bezier; } + std::vector ClipToRectangle(const Rect& r) + { + // Find points of intersection with the rectangle. + Debug("Clipping Bezier to Rect %s", r.Str().c_str()); + + // Convert bezier coefficients -> cubic coefficients + Real xa = x0-x1+x2-x3; + Real xb = x1 - Real(2)*x2 + Real(3)*x3; + Real xc = x2 - Real(3)*x3; + Real xd = x3 - r.x; + + // Find its roots. + std::vector x_intersection = SolveCubic(xa, xb, xc, xd); + + // And for the other side. + xd = x3 - r.x - r.w; + + std::vector x_intersection_pt2 = SolveCubic(xa, xb, xc, xd); + x_intersection.insert(x_intersection.end(), x_intersection_pt2.begin(), x_intersection_pt2.end()); + + // Similarly for y-coordinates. + // Convert bezier coefficients -> cubic coefficients + Real ya = y0-y1+y2-y3; + Real yb = y1 - Real(2)*y2 + Real(3)*y3; + Real yc = y2 - Real(3)*y3; + Real yd = y3 - r.y; + + // Find its roots. + std::vector y_intersection = SolveCubic(ya, yb, yc, yd); + + // And for the other side. + yd = y3 - r.y - r.h; + + std::vector y_intersection_pt2 = SolveCubic(ya, yb, yc, yd); + y_intersection.insert(y_intersection.end(), y_intersection_pt2.begin(), y_intersection_pt2.end()); + + // Merge and sort. + x_intersection.insert(x_intersection.end(), y_intersection.begin(), y_intersection.end()); + std::sort(x_intersection.begin(), x_intersection.end()); + + Debug("Found %d intersections.\n", x_intersection.size()); + + std::vector all_beziers; + if (x_intersection.empty()) + { + all_beziers.push_back(*this); + return all_beziers; + } + Real t0 = *(x_intersection.begin()); + for (auto it = x_intersection.begin()+1; it != x_intersection.end(); ++it) + { + Real t1 = *it; + Debug(" -- t0: %f to t1: %f", t0, t1); + all_beziers.push_back(this->ReParametrise(t0, t1)); + t0 = t1; + } + return all_beziers; + } /** Evaluate the Bezier at parametric parameter u, puts resultant point in (x,y) **/ void Evaluate(Real & x, Real & y, const Real & u) const